finny 0.1.1

Finite State Machines with a procedural builder-style API and compile time transition checks.
Documentation

Finny - Finite State Machines for Rust

Build

Features

  • Declarative, builder API with a procedural function macro that generate the dispatcher
  • Compile-time transition graph validation
  • No run-time allocations required, no_std support
  • Support for generics within the shared context
  • Transition guards and actions
  • FSM regions, also known as orthogonal states
  • Event queueing and run-to-completition execution

Example

extern crate finny;
use finny::{finny_fsm, FsmFactory, FsmResult, decl::{BuiltFsm, FsmBuilder}};

// The context is shared between all guards, actions and transitions. Generics are supported here!
#[derive(Default)]
pub struct MyContext { val: u32 }
// The states are plain structs.
#[derive(Default)] 
pub struct MyStateA { n: usize }
#[derive(Default)]
pub struct MyStateB;
// The events are also plain structs. They can have fields.
#[derive(Clone)]
pub struct MyEvent;

// The FSM is generated by a procedural macro
#[finny_fsm]
fn my_fsm(mut fsm: FsmBuilder<MyFsm, MyContext>) -> BuiltFsm {
// The FSM is described using a builder-style API
fsm.state::<MyStateA>()
.on_entry(|state, ctx| {
state.n += 1;
ctx.context.val += 1;
})
.on_event::<MyEvent>()
.transition_to::<MyStateB>()
.guard(|_ev, ctx| { ctx.context.val > 0 })
.action(|_ev, ctx, state_a, state_b| { ctx.context.val += 1; });
fsm.state::<MyStateB>();
fsm.initial_state::<MyStateA>();
fsm.build()
}

// The FSM is built and tested.
fn main() -> FsmResult<()> {
let mut fsm = MyFsm::new(MyContext::default())?;
assert_eq!(0, fsm.val);
fsm.start()?;
let state_a: &MyStateA = fsm.get_state();
assert_eq!(1, state_a.n);
assert_eq!(1, fsm.val);
fsm.dispatch(MyEvent)?;
assert_eq!(2, fsm.val);
Ok(())
}