Struct fil_types::genesis::Actor[][src]

pub struct Actor {
    pub actor_type: ActorType,
    pub balance: TokenAmount,
    pub owner: Address,
}

All information needed to initialize an actor in genesis.

Fields

actor_type: ActorTypebalance: TokenAmountowner: Address

Trait Implementations

impl<'de> Deserialize<'de> for Actor[src]

impl Serialize for Actor[src]

Auto Trait Implementations

impl RefUnwindSafe for Actor

impl Send for Actor

impl Sync for Actor

impl Unpin for Actor

impl UnwindSafe for Actor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.