Expand description
Structs to represent and render vector grapics based meshes.
The main mesh is represented by the VectorMesh struct.
They can be animated using the Animation struct.
Structs§
- Animation
- A complete frame based animation.
- Animation
Frame - An animation frame represented by a list of points and the duration.
- Animation
State - Represents the state of the animation.
- Fill
Style - A style used for filling.
- Indexed
Path - An indexed path.
- Path
List - A list consisting of multiple indexed paths to be rendered separately.
- Selection
Editor - A helper struct useful for editing vector meshes.
- Stroke
Style - A style used for stroking.
Traits§
- Vector
Mesh Extensions - A trait for extension methods for the vector mesh.
Type Aliases§
- Vector
Mesh - The type of the vector mesh.