feattle-core 0.1.0

Featture toggles for Rust, extensible and with background synchronization and administation UI
Documentation

This crate is the core implementation of the feature flags (called "feattles", for short).

Its main parts are the macro [feattles!] together with the trait [Feattles].

Usage example

use feattle_core::{feattles, Feattles};
use feattle_core::persist::NoPersistence;

/// Declare the struct
feattles! {
struct MyFeattles {
/// Is this usage considered cool?
is_cool: bool = true,
/// Limit the number of "blings" available.
/// This will not change the number of "blengs", though!
max_blings: i32,
/// List the actions that should not be available
blocked_actions: Vec<String>,
}
}

/// Create a new instance (`NoPersistence` is just a mock for the persistence layer)
let my_feattles = MyFeattles::new(NoPersistence);

/// Read values (note the use of `*`)
assert_eq!(*my_feattles.is_cool(), true);
assert_eq!(*my_feattles.max_blings(), 0);
assert_eq!(*my_feattles.blocked_actions(), Vec::<String>::new());

How it works

The macro will generate a struct with the given name and visibility modifier (assuming private by default). The generated struct implements [Feattles] and also exposes one method for each feattle.

The methods created for each feattle allow reading their current value. For example, for a feattle is_cool: bool, there will be a method like pub fn is_cool(&self) -> MappedRwLockReadGuard<bool>. Note the use of [parking_lot::MappedRwLockReadGuard] because the interior of the struct is stored behind a RwLock to control concurrent access.

A feattle is created with the syntax $key: $type [= $default]. You can use doc coments ( starting with ///) to describe nicely what they do in your system. You can use any type that implements [FeattleValue] and optionally provide a default. If not provided, the default will be created with Default::default().

Limitations

Due to some restrictions on how the macro is written, you can only use [feattles!] once per module. For example, the following does not compile:

use feattle_core::feattles;

feattles! { struct A { } }
feattles! { struct B { } }

You can work around this limitation by creating a sub-module and then re-exporting the generated struct. Note the use of pub struct in the second case.

use feattle_core::feattles;

feattles! { struct A { } }

mod b {
use feattle_core::feattles;
feattles! { pub struct B { } }
}

use b::B;

Optional features

The feature "uuid" will add support for [uuid::Uuid].