pub struct Node<N> {
    pub name: String,
    pub data: N,
    pub location: Vec3,
    pub velocity: Vec3,
    pub color: [u8; 4],
    pub locked: bool,
}
Expand description

A node on a ForceGraph.

Fields

name: String

The name of the node.

data: N

Any arbitrary information you want to store within it.

location: Vec3

Location of the node.

velocity: Vec3

Velocity of the node.

color: [u8; 4]

Color of the node in RGBA.

locked: bool

If the node is locked. (if the physics should run on it)

Implementations

Create a new node with it’s name and associated data.

Create a new node with a custom color.

Create a new node with custom coordinates.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.