Struct fastanvil::RegionBuffer [−][src]
Expand description
A Minecraft Region. Allows access to chunk data, handling decompression.
Implementations
Return the (region-relative) Chunk location (x, z)
Return the raw, uncompressed NBT data for a chunk at the (region-relative) Chunk location (x, z). Region’s hold 32 by 32 chunks.
Can be further processed with stream::Parser
or even with
Blob::from_reader()
of hematite_nbt.
Trait Implementations
Auto Trait Implementations
impl<S> !RefUnwindSafe for RegionBuffer<S>
impl<S> Send for RegionBuffer<S> where
S: Send,
impl<S> !Sync for RegionBuffer<S>
impl<S> Unpin for RegionBuffer<S> where
S: Unpin,
impl<S> UnwindSafe for RegionBuffer<S> where
S: UnwindSafe,