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use linear_model_allen::{AllenError, Context, Device, Orientation, Buffer, BufferData, Channels, Source};
use hound::WavReader;
pub struct EzAl {
_device: Device,
context: Context
}
impl EzAl {
pub fn new() -> Result<Self, SoundError> {
let device = match Device::open(None) {
None => {
return Err(SoundError::CurrentDeviceGettingError);
}
Some(device) => device,
};
let context = match device.create_context() {
Err(err) => {
return Err(SoundError::ContextCreationError(err));
}
Ok(context) => {
context.make_current();
context
},
};
//DEVICE = Some(device);
//CONTEXT = Some(context);
Ok(EzAl {
_device: device,
context,
})
}
}
/// All errors that may occur when loading/playing sounds
#[derive(Debug)]
pub enum SoundError {
/// Failed to get current audio device
CurrentDeviceGettingError,
/// Failed to create OpenAL context
ContextCreationError(AllenError),
/// All Wav files should contain 16-bit mono audio
Not16BitWavFileError,
/// All Wav files should contain 16-bit mono audio
NotMonoWavFileError,
/// Failed to load Wav file(probably failed to access file)
SoundAssetLoadingError(hound::Error),
/// Failed to create OpenAL buffer
BufferCreationFailedError(AllenError),
/// Failed to create an audio source
SourceCreationFailedError(AllenError),
/// Returned when trying to access functions, that are not available for this sound source type
///
/// Example: trying to access position when source's type is Simple
WrongSoundSourceType,
/// Failed to set source position
SettingPositionError(AllenError)
}
/// Sets position of listener.
pub fn set_listener_position(al: &EzAl, position: [f32; 3]) {
let context = &al.context;
let _ = context.listener().set_position(position);
}
/// Sets orientation of listener.
pub fn set_listener_orientation(al: &EzAl, at: [f32; 3], up: [f32; 3]) {
let context = &al.context;
let _ = context.listener().set_orientation(Orientation { at, up });
}
/// Sets position and orientation of listener.
pub fn set_listener_transform(al: &EzAl, position: [f32; 3], at: [f32; 3], up: [f32; 3]) {
set_listener_position(al, position);
set_listener_orientation(al, at, up);
}
/// Wav file sound asset.
///
/// # Important note:
///
/// All .wav files should conatin only mono 16 bit sounds.
pub struct WavAsset {
pub(crate) buffer: Buffer,
}
impl WavAsset {
/// Loads Wav file and creates an asset.
pub fn from_wav(al: &EzAl, path: &str) -> Result<Self, SoundError> {
let context = &al.context;
let reader = WavReader::open(path);
match reader {
Ok(mut reader) => {
if reader.spec().channels > 1 {
return Err(SoundError::NotMonoWavFileError);
}
if reader.spec().bits_per_sample != 16 {
return Err(SoundError::Not16BitWavFileError);
}
let samples = reader
.samples::<i16>()
.map(|s| s.unwrap())
.collect::<Vec<_>>();
let buffer = context.new_buffer();
match buffer {
Ok(buffer) => {
if let Err(err) = buffer.data(
BufferData::I16(&samples),
Channels::Mono,
reader.spec().sample_rate as i32,
) {
return Err(SoundError::BufferCreationFailedError(err));
};
Ok(WavAsset { buffer })
},
Err(err) => {
Err(SoundError::BufferCreationFailedError(err))
}
}
},
Err(err) => {
Err(SoundError::SoundAssetLoadingError(err))
}
}
}
}
/// Sound source
///
/// You can play audio using this struct
pub struct SoundSource {
pub source_type: SoundSourceType,
source: Source,
}
/// Type of SoundSource
///
/// Source can be positional(sound is changing when source/listener position/orientation changed)
/// or simple(doesn't have position, can be used, for example, to play music)
#[derive(Debug, Clone, Copy)]
pub enum SoundSourceType {
/// When SoundSourceType is Simple, you won't be able to set source position.
/// Listener position and orientation won't affect sound
Simple,
/// When SoundSourceType is Positional, position of source could be set.
/// Position and orientation of listener would affect source sound.
Positional,
}
impl SoundSource {
/// This funcion creates new SoundSource
pub fn new(al: &EzAl, asset: &WavAsset, source_type: SoundSourceType) -> Result<SoundSource, SoundError> {
let context = &al.context;
let source_result = context.new_source();
let source: Source;
match source_result {
Ok(src) => source = src,
Err(err) => {
return Err(SoundError::SourceCreationFailedError(err));
}
}
let _ = source.set_buffer(Some(&asset.buffer));
match source_type {
SoundSourceType::Simple => source.set_relative(true).unwrap(),
SoundSourceType::Positional => {
let _ = source.set_reference_distance(0.0);
let _ = source.set_rolloff_factor(1.0);
let _ = source.set_min_gain(0.0);
}
}
Ok(SoundSource {
source_type,
source,
})
}
/// Sets looping value of source
pub fn set_looping(&mut self, should_loop: bool) {
let _ = self.source.set_looping(should_loop);
}
/// Sets looping value of source
pub fn is_looping(&self) -> bool {
self.source.is_looping().unwrap()
}
/// Makes source play it's sound
pub fn play_sound(&mut self) {
let _ = self.source.play();
}
/// Sets max distance from listener to source.
///
/// If distance is more than max, user won't hear sound of source.
///
/// Type of source should be positional to use this function.
pub fn set_max_distance(&mut self, distance: f32) -> Result<(), SoundError> {
match self.source_type {
SoundSourceType::Simple => {
Err(SoundError::WrongSoundSourceType)
}
SoundSourceType::Positional => {
let _ = self.source.set_max_distance(distance);
Ok(())
}
}
}
/// Gets max distance from listener to source.
///
/// If distance is more than max, user won't hear sound of source.
///
/// Type of source should be positional to use this function.
pub fn get_max_distance(&mut self) -> Result<f32, SoundError> {
match self.source_type {
SoundSourceType::Simple => {
Err(SoundError::WrongSoundSourceType)
}
SoundSourceType::Positional => Ok(self.source.max_distance().unwrap()),
}
}
/// Sets position of the source.
///
/// Type of source should be positional to use this function.
pub fn update(&mut self, sound_position: [f32; 3]) -> Result<(), SoundError> {
let position_result_result = self.source.set_position(sound_position.into());
match position_result_result {
Ok(()) => Ok(()),
Err(error) => Err(SoundError::SettingPositionError(error)),
}
}
}