Module evegfx::graphics[][src]

Data types to represent geometry and colors for various graphics operations.

Structs

Bitmap

Represents a bitmap stored in the EVE device's memory space, capturing both the physical location of the bitmap (and optional palette) and the pixel format stored there.

RGB
RGBA
Rect

Represents a rectangular region a specific coordinate system, as a top left coordinate vertex, a width, and a height.

Vertex2D

Represents 2D coordinates in a specific coordinate system.

Type Definitions

GlobalTranslation

Vertex type for representing the global translation offset for subsequent drawing commands.

ScissorPos

Vertex type for specifying the scissor clip region position.

ScissorRect

Represents the scissor clip region bounding rectangle.

Vertex2F

Vertex type for the VERTEX2F display list command.

Vertex2II

Vertex type for the VERTEX2II display list command.

WidgetPos

Vertex type for specifying the rendering location of widgets provided by the EVE coprocessor.

WidgetRect

Represents bounding rectangles for coprocessor widgets.