Module evegfx::graphics [−][src]
Data types to represent geometry and colors for various graphics operations.
Structs
Bitmap | Represents a bitmap stored in the EVE device's memory space, capturing both the physical location of the bitmap (and optional palette) and the pixel format stored there. |
RGB | |
RGBA | |
Rect | Represents a rectangular region a specific coordinate system, as a top left coordinate vertex, a width, and a height. |
Vertex2D | Represents 2D coordinates in a specific coordinate system. |
Type Definitions
GlobalTranslation | Vertex type for representing the global translation offset for subsequent drawing commands. |
ScissorPos | Vertex type for specifying the scissor clip region position. |
ScissorRect | Represents the scissor clip region bounding rectangle. |
Vertex2F | Vertex type for the |
Vertex2II | Vertex type for the |
WidgetPos | Vertex type for specifying the rendering location of widgets provided by the EVE coprocessor. |
WidgetRect | Represents bounding rectangles for coprocessor widgets. |