Struct evdev::FFEffectData
source · pub struct FFEffectData {
pub direction: u16,
pub trigger: FFTrigger,
pub replay: FFReplay,
pub kind: FFEffectKind,
}
Available on Unix only.
Fields§
§direction: u16
The direction of the force feedback effect.
trigger: FFTrigger
Trigger conditions.
replay: FFReplay
Scheduling of the effect.
kind: FFEffectKind
The type of force feedback effect and any associated parameters.
Trait Implementations§
source§impl Clone for FFEffectData
impl Clone for FFEffectData
source§fn clone(&self) -> FFEffectData
fn clone(&self) -> FFEffectData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for FFEffectData
impl Debug for FFEffectData
source§impl PartialEq for FFEffectData
impl PartialEq for FFEffectData
source§fn eq(&self, other: &FFEffectData) -> bool
fn eq(&self, other: &FFEffectData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for FFEffectData
impl Eq for FFEffectData
impl StructuralPartialEq for FFEffectData
Auto Trait Implementations§
impl Freeze for FFEffectData
impl RefUnwindSafe for FFEffectData
impl Send for FFEffectData
impl Sync for FFEffectData
impl Unpin for FFEffectData
impl UnwindSafe for FFEffectData
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