Struct euclid::TypedRotation2D [−][src]
#[repr(C)]pub struct TypedRotation2D<T, Src, Dst> { pub angle: T, // some fields omitted }
A transform that can represent rotations in 2d, represented as an angle in radians.
Fields
angle: T
Methods
impl<T, Src, Dst> TypedRotation2D<T, Src, Dst>
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impl<T, Src, Dst> TypedRotation2D<T, Src, Dst>
pub fn new(angle: Angle<T>) -> Self
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pub fn new(angle: Angle<T>) -> Self
Creates a rotation from an angle in radians.
pub fn radians(angle: T) -> Self
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pub fn radians(angle: T) -> Self
pub fn identity() -> Self where
T: Zero,
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pub fn identity() -> Self where
T: Zero,
Creates the identity rotation.
impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Clone,
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impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Clone,
impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Copy + Clone + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Neg<Output = T> + PartialOrd + Float + One + Zero,
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impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Copy + Clone + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Neg<Output = T> + PartialOrd + Float + One + Zero,
pub fn to_3d(&self) -> TypedRotation3D<T, Src, Dst>
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pub fn to_3d(&self) -> TypedRotation3D<T, Src, Dst>
Creates a 3d rotation (around the z axis) from this 2d rotation.
pub fn inverse(&self) -> TypedRotation2D<T, Dst, Src>
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pub fn inverse(&self) -> TypedRotation2D<T, Dst, Src>
Returns the inverse of this rotation.
pub fn pre_rotate<NewSrc>(
&self,
other: &TypedRotation2D<T, NewSrc, Src>
) -> TypedRotation2D<T, NewSrc, Dst>
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pub fn pre_rotate<NewSrc>(
&self,
other: &TypedRotation2D<T, NewSrc, Src>
) -> TypedRotation2D<T, NewSrc, Dst>
Returns a rotation representing the other rotation followed by this rotation.
pub fn post_rotate<NewDst>(
&self,
other: &TypedRotation2D<T, Dst, NewDst>
) -> TypedRotation2D<T, Src, NewDst>
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pub fn post_rotate<NewDst>(
&self,
other: &TypedRotation2D<T, Dst, NewDst>
) -> TypedRotation2D<T, Src, NewDst>
Returns a rotation representing this rotation followed by the other rotation.
pub fn transform_point(
&self,
point: &TypedPoint2D<T, Src>
) -> TypedPoint2D<T, Dst>
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pub fn transform_point(
&self,
point: &TypedPoint2D<T, Src>
) -> TypedPoint2D<T, Dst>
Returns the given 2d point transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
pub fn transform_vector(
&self,
vector: &TypedVector2D<T, Src>
) -> TypedVector2D<T, Dst>
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pub fn transform_vector(
&self,
vector: &TypedVector2D<T, Src>
) -> TypedVector2D<T, Dst>
Returns the given 2d vector transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Copy + Clone + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Sub<T, Output = T> + Trig + PartialOrd + One + Zero,
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impl<T, Src, Dst> TypedRotation2D<T, Src, Dst> where
T: Copy + Clone + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Sub<T, Output = T> + Trig + PartialOrd + One + Zero,
pub fn to_transform(&self) -> TypedTransform2D<T, Src, Dst>
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pub fn to_transform(&self) -> TypedTransform2D<T, Src, Dst>
Returns the matrix representation of this rotation.
Trait Implementations
impl<T: Clone, Src, Dst> Clone for TypedRotation2D<T, Src, Dst>
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impl<T: Clone, Src, Dst> Clone for TypedRotation2D<T, Src, Dst>
fn clone(&self) -> Self
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<T: Copy, Src, Dst> Copy for TypedRotation2D<T, Src, Dst>
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impl<T: Copy, Src, Dst> Copy for TypedRotation2D<T, Src, Dst>
impl<T, Src, Dst> Eq for TypedRotation2D<T, Src, Dst> where
T: Eq,
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impl<T, Src, Dst> Eq for TypedRotation2D<T, Src, Dst> where
T: Eq,
impl<T, Src, Dst> PartialEq for TypedRotation2D<T, Src, Dst> where
T: PartialEq,
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impl<T, Src, Dst> PartialEq for TypedRotation2D<T, Src, Dst> where
T: PartialEq,
fn eq(&self, other: &Self) -> bool
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fn eq(&self, other: &Self) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
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fn ne(&self, other: &Rhs) -> bool
This method tests for !=
.
impl<T, Src, Dst> Hash for TypedRotation2D<T, Src, Dst> where
T: Hash,
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impl<T, Src, Dst> Hash for TypedRotation2D<T, Src, Dst> where
T: Hash,
Auto Trait Implementations
impl<T, Src, Dst> Send for TypedRotation2D<T, Src, Dst> where
Dst: Send,
Src: Send,
T: Send,
impl<T, Src, Dst> Send for TypedRotation2D<T, Src, Dst> where
Dst: Send,
Src: Send,
T: Send,
impl<T, Src, Dst> Sync for TypedRotation2D<T, Src, Dst> where
Dst: Sync,
Src: Sync,
T: Sync,
impl<T, Src, Dst> Sync for TypedRotation2D<T, Src, Dst> where
Dst: Sync,
Src: Sync,
T: Sync,