Struct euclid::TypedTransform3D [] [src]

#[repr(C)]
pub struct TypedTransform3D<T, Src, Dst> { pub m11: T, pub m12: T, pub m13: T, pub m14: T, pub m21: T, pub m22: T, pub m23: T, pub m24: T, pub m31: T, pub m32: T, pub m33: T, pub m34: T, pub m41: T, pub m42: T, pub m43: T, pub m44: T, // some fields omitted }

A 3d transform stored as a 4 by 4 matrix in row-major order in memory.

Transforms can be parametrized over the source and destination units, to describe a transformation from a space to another. For example, TypedTransform3D<f32, WordSpace, ScreenSpace>::transform_point3d takes a TypedPoint3D<f32, WordSpace> and returns a TypedPoint3D<f32, ScreenSpace>.

Transforms expose a set of convenience methods for pre- and post-transformations. A pre-transformation corresponds to adding an operation that is applied before the rest of the transformation, while a post-transformation adds an operation that is applied after.

Fields

Methods

impl<T, Src, Dst> TypedTransform3D<T, Src, Dst>
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Create a transform specifying its components in row-major order.

For example, the translation terms m41, m42, m43 on the last row with the row-major convention) are the 13rd, 14th and 15th parameters.

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Create a transform specifying its components in column-major order.

For example, the translation terms m41, m42, m43 on the last column with the column-major convention) are the 4th, 8th and 12nd parameters.

impl<T, Src, Dst> TypedTransform3D<T, Src, Dst> where
    T: Copy + Clone + PartialEq + One + Zero
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impl<T, Src, Dst> TypedTransform3D<T, Src, Dst> where
    T: Copy + Clone + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Neg<Output = T> + ApproxEq<T> + PartialOrd + Trig + One + Zero
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Create a 4 by 4 transform representing a 2d transformation, specifying its components in row-major order.

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Create an orthogonal projection transform.

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Returns true if this transform can be represented with a TypedTransform2D.

See https://drafts.csswg.org/css-transforms/#2d-transform

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Create a 2D transform picking the relevent terms from this transform.

This method assumes that self represents a 2d transformation, callers should check that self.is_2d() returns true beforehand.

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Check whether shapes on the XY plane with Z pointing towards the screen transformed by this matrix would be facing back.

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Returns the same transform with a different destination unit.

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Returns the same transform with a different source unit.

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Drop the units, preserving only the numeric value.

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Tag a unitless value with units.

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Returns the multiplication of the two matrices such that mat's transformation applies after self's transformation.

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Returns the multiplication of the two matrices such that mat's transformation applies before self's transformation.

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Returns the inverse transform if possible.

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Compute the determinant of the transform.

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Multiplies all of the transform's component by a scalar and returns the result.

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Convenience function to create a scale transform from a ScaleFactor.

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Returns the given 2d point transformed by this transform.

The input point must be use the unit Src, and the returned point has the unit Dst.

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Returns the given 2d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

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Returns the given 3d point transformed by this transform.

The input point must be use the unit Src, and the returned point has the unit Dst.

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Returns the given 3d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

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Returns a rectangle that encompasses the result of transforming the given rectangle by this transform.

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Create a 3d translation transform

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Returns a transform with a translation applied before self's transformation.

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Returns a transform with a translation applied after self's transformation.

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Create a 3d scale transform

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Returns a transform with a scale applied before self's transformation.

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Returns a transform with a scale applied after self's transformation.

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Create a 3d rotation transform from an angle / axis. The supplied axis must be normalized.

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Returns a transform with a rotation applied after self's transformation.

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Returns a transform with a rotation applied before self's transformation.

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Create a simple perspective projection transform

impl<T: Copy, Src, Dst> TypedTransform3D<T, Src, Dst>
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Returns an array containing this transform's terms in row-major order (the order in which the transform is actually laid out in memory).

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Returns an array containing this transform's terms in column-major order.

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Returns an array containing this transform's 4 rows in (in row-major order) as arrays.

This is a convenience method to interface with other libraries like glium.

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Returns an array containing this transform's 4 columns in (in row-major order, or 4 rows in column-major order) as arrays.

This is a convenience method to interface with other libraries like glium.

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Creates a transform from an array of 16 elements in row-major order.

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Creates a transform from 4 rows of 4 elements (row-major order).

Trait Implementations

impl<T: Clone, Src, Dst> Clone for TypedTransform3D<T, Src, Dst>
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<T: Copy, Src, Dst> Copy for TypedTransform3D<T, Src, Dst>
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impl<T, Src, Dst> HeapSizeOf for TypedTransform3D<T, Src, Dst> where
    T: HeapSizeOf
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Measure the size of any heap-allocated structures that hang off this value, but not the space taken up by the value itself (i.e. what size_of:: measures, more or less); that space is handled by the implementation of HeapSizeOf for Box below. Read more

impl<'de, T, Src, Dst> Deserialize<'de> for TypedTransform3D<T, Src, Dst> where
    T: Deserialize<'de>, 
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Deserialize this value from the given Serde deserializer. Read more

impl<T, Src, Dst> Serialize for TypedTransform3D<T, Src, Dst> where
    T: Serialize
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Serialize this value into the given Serde serializer. Read more

impl<T, Src, Dst> Eq for TypedTransform3D<T, Src, Dst> where
    T: Eq
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impl<T, Src, Dst> PartialEq for TypedTransform3D<T, Src, Dst> where
    T: PartialEq
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl<T, Src, Dst> Hash for TypedTransform3D<T, Src, Dst> where
    T: Hash
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Feeds this value into the given [Hasher]. Read more

1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl<T, Src, Dst> Debug for TypedTransform3D<T, Src, Dst> where
    T: Copy + Debug + PartialEq + One + Zero
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Formats the value using the given formatter.