Struct euclid::point::TypedPoint4D
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pub struct TypedPoint4D<T, U> { pub x: T, pub y: T, pub z: T, pub w: T, // some fields omitted }
A 4d Point tagged with a unit.
Fields
x: T
y: T
z: T
w: T
Methods
impl<T: Copy + Zero, U> TypedPoint4D<T, U>
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fn zero() -> TypedPoint4D<T, U>
Constructor, setting all copmonents to zero.
impl<T: Copy, U> TypedPoint4D<T, U>
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fn new(x: T, y: T, z: T, w: T) -> TypedPoint4D<T, U>
Constructor taking scalar values directly.
fn from_lengths(x: Length<T, U>, y: Length<T, U>, z: Length<T, U>, w: Length<T, U>) -> TypedPoint4D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
fn x_typed(&self) -> Length<T, U>
Returns self.x as a Length carrying the unit.
fn y_typed(&self) -> Length<T, U>
Returns self.y as a Length carrying the unit.
fn z_typed(&self) -> Length<T, U>
Returns self.z as a Length carrying the unit.
fn w_typed(&self) -> Length<T, U>
Returns self.w as a Length carrying the unit.
fn to_untyped(&self) -> Point4D<T>
Drop the units, preserving only the numeric value.
fn from_untyped(p: &Point4D<T>) -> TypedPoint4D<T, U>
Tag a unitless value with units.
fn to_array(&self) -> [T; 4]
impl<T: Copy + Div<T, Output=T>, U> TypedPoint4D<T, U>
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fn to_2d(self) -> TypedPoint2D<T, U>
Convert into a 2d point.
fn to_3d(self) -> TypedPoint3D<T, U>
Convert into a 3d point.
impl<T: Float, U> TypedPoint4D<T, U>
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fn min(self, other: TypedPoint4D<T, U>) -> TypedPoint4D<T, U>
fn max(self, other: TypedPoint4D<T, U>) -> TypedPoint4D<T, U>
impl<T: Round, U> TypedPoint4D<T, U>
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fn round(&self) -> Self
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedPoint4D<T, U>
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fn ceil(&self) -> Self
Rounds each component to the smallest integer equal or greater than the orginal value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedPoint4D<T, U>
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fn floor(&self) -> Self
Rounds each component to the biggest integer equal or lower than the orginal value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedPoint4D<T, U>
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fn cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint4D<NewT, U>>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil or floor() before casting.
fn to_f32(&self) -> TypedPoint4D<f32, U>
Cast into an f32 vector.
fn to_uint(&self) -> TypedPoint4D<usize, U>
Cast into an usize point, truncating decimals if any.
When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.
fn to_i32(&self) -> TypedPoint4D<i32, U>
Cast into an i32 point, truncating decimals if any.
When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.
fn to_i64(&self) -> TypedPoint4D<i64, U>
Cast into an i64 point, truncating decimals if any.
When casting from floating point vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.
Trait Implementations
impl<T: Decodable, U: Decodable> Decodable for TypedPoint4D<T, U>
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fn decode<__DTU: Decoder>(__arg_0: &mut __DTU) -> Result<TypedPoint4D<T, U>, __DTU::Error>
impl<T: Encodable, U: Encodable> Encodable for TypedPoint4D<T, U>
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impl<T: Clone, U> Clone for TypedPoint4D<T, U>
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T: Copy, U> Copy for TypedPoint4D<T, U>
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impl<T, U> HeapSizeOf for TypedPoint4D<T, U> where T: HeapSizeOf
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fn heap_size_of_children(&self) -> usize
Measure the size of any heap-allocated structures that hang off this value, but not the space taken up by the value itself (i.e. what size_of::
impl<T, U> Deserialize for TypedPoint4D<T, U> where T: Deserialize
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fn deserialize<D>(deserializer: &mut D) -> Result<Self, D::Error> where D: Deserializer
Deserialize this value given this Deserializer
.
impl<T, U> Serialize for TypedPoint4D<T, U> where T: Serialize
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fn serialize<S>(&self, serializer: &mut S) -> Result<(), S::Error> where S: Serializer
Serializes this value into this serializer.
impl<T, U> Eq for TypedPoint4D<T, U> where T: Eq
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impl<T, U> PartialEq for TypedPoint4D<T, U> where T: PartialEq
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fn eq(&self, other: &Self) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.
impl<T, U> Hash for TypedPoint4D<T, U> where T: Hash
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fn hash<H: Hasher>(&self, h: &mut H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl<T: Debug, U> Debug for TypedPoint4D<T, U>
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impl<T: Display, U> Display for TypedPoint4D<T, U>
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impl<T: Copy + Add<T, Output=T>, U> Add for TypedPoint4D<T, U>
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type Output = TypedPoint4D<T, U>
The resulting type after applying the +
operator
fn add(self, other: TypedPoint4D<T, U>) -> TypedPoint4D<T, U>
The method for the +
operator
impl<T: Copy + Sub<T, Output=T>, U> Sub for TypedPoint4D<T, U>
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type Output = TypedPoint4D<T, U>
The resulting type after applying the -
operator
fn sub(self, other: TypedPoint4D<T, U>) -> TypedPoint4D<T, U>
The method for the -
operator
impl<T: Copy + Neg<Output=T>, U> Neg for TypedPoint4D<T, U>
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type Output = TypedPoint4D<T, U>
The resulting type after applying the -
operator
fn neg(self) -> TypedPoint4D<T, U>
The method for the unary -
operator