[−][src]Crate euc
Example
ⓘThis example is not tested
struct Example; impl Pipeline for Example { type Vertex = [f32; 2]; type VsOut = (); type Pixel = [u8; 4]; // Vertex shader fn vert(&self, pos: &Self::Vertex) -> ([f32; 3], Self::VsOut) { ([pos[0], pos[1], 0.0], ()) } // Fragment shader fn frag(&self, _: &Self::VsOut) -> Self::Pixel { [255, 0, 0, 255] // Red } } fn main() { let mut color = Buffer2d::new([640, 480], [0; 4]); Example.draw::<Triangles<(f32,)>, _>( &[ [-1.0, -1.0], [ 1.0, -1.0], [ 0.0, 1.0], ], &mut color, None, ); }
Re-exports
pub use self::interpolate::Interpolate; |
pub use self::rasterizer::DepthStrategy; |
pub use self::rasterizer::Rasterizer; |
Modules
buffer | |
interpolate | |
rasterizer |
Traits
Pipeline | Represents the high-level structure of a rendering pipeline. |
Target | Represents a 2-dimensional rendering target that can have pixel data read and written to it. |