[][src]Struct eu4save::Army

pub struct Army {
    pub id: ObjId,
    pub name: String,
    pub location: ProvinceId,
    pub regiments: Vec<Regiment>,
    pub movement_progress_last_updated: Eu4Date,
    pub graphical_culture: String,
    pub main_army: bool,
    pub is_invading: bool,
    pub visible_to_ai: bool,
}

Fields

id: ObjIdname: Stringlocation: ProvinceIdregiments: Vec<Regiment>movement_progress_last_updated: Eu4Dategraphical_culture: Stringmain_army: boolis_invading: boolvisible_to_ai: bool

Trait Implementations

impl Clone for Army[src]

impl Debug for Army[src]

impl<'de> Deserialize<'de> for Army[src]

Auto Trait Implementations

impl RefUnwindSafe for Army

impl Send for Army

impl Sync for Army

impl Unpin for Army

impl UnwindSafe for Army

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.