#[non_exhaustive]
pub enum Command<'a> {
Show 22 variants FlashBegin { size: u32, blocks: u32, block_size: u32, offset: u32, supports_encryption: bool, }, FlashData { data: &'a [u8], pad_to: usize, pad_byte: u8, sequence: u32, }, FlashEnd { reboot: bool, }, MemBegin { size: u32, blocks: u32, block_size: u32, offset: u32, supports_encryption: bool, }, MemEnd { no_entry: bool, entry: u32, }, MemData { data: &'a [u8], pad_to: usize, pad_byte: u8, sequence: u32, }, Sync, WriteReg { address: u32, value: u32, mask: Option<u32>, }, ReadReg { address: u32, }, SpiSetParams { spi_params: SpiSetParams, }, SpiAttach { spi_params: SpiAttachParams, }, SpiAttachStub { spi_params: SpiAttachParams, }, ChangeBaudrate { new_baud: u32, prior_baud: u32, }, FlashDeflBegin { size: u32, blocks: u32, block_size: u32, offset: u32, supports_encryption: bool, }, FlashDeflData { data: &'a [u8], pad_to: usize, pad_byte: u8, sequence: u32, }, FlashDeflEnd { reboot: bool, }, FlashMd5 { offset: u32, size: u32, }, EraseFlash, EraseRegion { offset: u32, size: u32, }, ReadFlash { offset: u32, size: u32, block_size: u32, max_in_flight: u32, }, RunUserCode, FlashDetect,
}
Expand description

Available commands

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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FlashBegin

Fields

§size: u32
§blocks: u32
§block_size: u32
§offset: u32
§supports_encryption: bool
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FlashData

Fields

§data: &'a [u8]
§pad_to: usize
§pad_byte: u8
§sequence: u32
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FlashEnd

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§reboot: bool
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MemBegin

Fields

§size: u32
§blocks: u32
§block_size: u32
§offset: u32
§supports_encryption: bool
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MemEnd

Fields

§no_entry: bool
§entry: u32
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MemData

Fields

§data: &'a [u8]
§pad_to: usize
§pad_byte: u8
§sequence: u32
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Sync

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WriteReg

Fields

§address: u32
§value: u32
§mask: Option<u32>
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ReadReg

Fields

§address: u32
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SpiSetParams

Fields

§spi_params: SpiSetParams
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SpiAttach

Fields

§spi_params: SpiAttachParams
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SpiAttachStub

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§spi_params: SpiAttachParams
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ChangeBaudrate

Fields

§new_baud: u32

New baud rate

§prior_baud: u32

Prior baud rate (‘0’ for ROM flasher)

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FlashDeflBegin

Fields

§size: u32
§blocks: u32
§block_size: u32
§offset: u32
§supports_encryption: bool
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FlashDeflData

Fields

§data: &'a [u8]
§pad_to: usize
§pad_byte: u8
§sequence: u32
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FlashDeflEnd

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§reboot: bool
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FlashMd5

Fields

§offset: u32
§size: u32
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EraseFlash

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EraseRegion

Fields

§offset: u32
§size: u32
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ReadFlash

Fields

§offset: u32
§size: u32
§block_size: u32
§max_in_flight: u32
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RunUserCode

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FlashDetect

Implementations§

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impl<'a> Command<'a>

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pub fn command_type(&self) -> CommandType

Return the command type

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pub fn timeout_for_size(&self, size: u32) -> Duration

Return a timeout based on the size

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pub fn write<W: Write>(&self, writer: W) -> Result<()>

Write a command

Trait Implementations§

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impl<'a> Clone for Command<'a>

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fn clone(&self) -> Command<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Command<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Copy for Command<'a>

Auto Trait Implementations§

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impl<'a> Freeze for Command<'a>

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impl<'a> RefUnwindSafe for Command<'a>

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impl<'a> Send for Command<'a>

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impl<'a> Sync for Command<'a>

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impl<'a> Unpin for Command<'a>

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impl<'a> UnwindSafe for Command<'a>

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
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Converts self into T using Into<T>. Read more
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
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Pipes by value. This is generally the method you want to use. Read more
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Borrows self and passes that borrow into the pipe function. Read more
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Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
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Borrows self, then passes self.borrow() into the pipe function. Read more
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Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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Borrows self, then passes self.as_ref() into the pipe function.
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Mutably borrows self, then passes self.as_mut() into the pipe function.
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Borrows self, then passes self.deref() into the pipe function.
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Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Same for T

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type Output = T

Should always be Self
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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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Mutable access to a value. Read more
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