use core::time::Duration;
use super::mutex::{Condvar, Mutex};
#[cfg(not(feature = "std"))]
use esp_idf_sys::*;
pub struct Waitable<T> {
pub cvar: Condvar,
pub state: Mutex<T>,
}
impl<T> Waitable<T>
where
T: Send,
{
pub fn new(state: T) -> Self {
Self {
cvar: Condvar::new(),
state: Mutex::new(state),
}
}
pub fn get<Q>(&self, getter: impl FnOnce(&T) -> Q) -> Q {
let state = self.state.lock();
getter(&state)
}
pub fn get_mut<Q>(&self, getter: impl FnOnce(&mut T) -> Q) -> Q {
let mut state = self.state.lock();
getter(&mut state)
}
pub fn wait_while(&self, condition: impl Fn(&T) -> bool) {
self.wait_while_and_get(condition, |_| ());
}
#[allow(dead_code)]
pub fn wait_timeout_while(&self, dur: Duration, condition: impl Fn(&T) -> bool) {
self.wait_timeout_while_and_get(dur, condition, |_| ());
}
pub fn wait_while_and_get<Q>(
&self,
condition: impl Fn(&T) -> bool,
getter: impl Fn(&T) -> Q,
) -> Q {
let mut state = self.state.lock();
loop {
if !condition(&state) {
return getter(&state);
}
state = self.cvar.wait(state);
}
}
pub fn wait_timeout_while_and_get<Q>(
&self,
dur: Duration,
condition: impl Fn(&T) -> bool,
getter: impl Fn(&T) -> Q,
) -> (bool, Q) {
let mut state = self.state.lock();
loop {
if !condition(&state) {
return (false, getter(&state));
}
let (new_state, timeout) = self.cvar.wait_timeout(state, dur);
state = new_state;
if timeout {
return (true, getter(&state));
}
}
}
}