pub enum Field {
Show 72 variants
None,
Ai(Ai),
AiActivate(AiActivate),
AiTarget(AiTarget),
AiTravel(AiTravel),
AiWander(AiWander),
Apparatus(Apparatus),
Armor(Armor),
BipedObject(BipedObject),
BodyPart(BodyPart),
Book(Book),
Cell(Cell),
Class(Class),
Clothing(Clothing),
Color(Color),
ContainerFlags(ContainerFlags),
Creature(Creature),
CreatureFlags(FlagsAndBlood<CreatureFlags>),
DialogType(DialogType),
Effect(Effect),
EffectIndex(EffectIndex),
Tag(Tag),
EffectMetadata(EffectMetadata),
Enchantment(Enchantment),
F32(f32),
F32List(Vec<f32>),
Faction(Faction),
FileMetadata(FileMetadata),
Grid(Grid),
I16(i16),
I16List(Vec<i16>),
I32(i32),
I32List(Vec<i32>),
I64(i64),
Info(Info),
Ingredient(Ingredient),
Interior(Interior),
Item(Item),
Light(Light),
MiscItem(MiscItem),
Npc(Npc),
NpcFlags(FlagsAndBlood<NpcFlags>),
NpcState(NpcState),
PathGrid(PathGrid),
Pos(Pos),
PosRot(PosRot),
Potion(Potion),
Race(Race),
ScriptMetadata(ScriptMetadata),
ScriptVars(ScriptVars),
Skill(Skill),
SkillMetadata(SkillMetadata),
Sound(Sound),
SoundChance(SoundChance),
SoundGen(SoundGen),
Spell(Spell),
String(String),
StringList(Vec<String>),
StringZ(StringZ),
StringZList(StringZList),
Tool(Tool),
U8(u8),
Bool(bool),
U8List(Vec<u8>),
Weapon(Weapon),
Weather(Weather),
CurrentTime(CurrentTime),
Time(Time),
EffectArg(EffectArg),
Attributes(Attributes<u32>),
Skills(Skills<u32>),
ScriptData(ScriptData),
}
Variants§
None
Ai(Ai)
AiActivate(AiActivate)
AiTarget(AiTarget)
AiTravel(AiTravel)
AiWander(AiWander)
Apparatus(Apparatus)
Armor(Armor)
BipedObject(BipedObject)
BodyPart(BodyPart)
Book(Book)
Cell(Cell)
Class(Class)
Clothing(Clothing)
Color(Color)
ContainerFlags(ContainerFlags)
Creature(Creature)
CreatureFlags(FlagsAndBlood<CreatureFlags>)
DialogType(DialogType)
Effect(Effect)
EffectIndex(EffectIndex)
Tag(Tag)
EffectMetadata(EffectMetadata)
Enchantment(Enchantment)
F32(f32)
F32List(Vec<f32>)
Faction(Faction)
FileMetadata(FileMetadata)
Grid(Grid)
I16(i16)
I16List(Vec<i16>)
I32(i32)
I32List(Vec<i32>)
I64(i64)
Info(Info)
Ingredient(Ingredient)
Interior(Interior)
Item(Item)
Light(Light)
MiscItem(MiscItem)
Npc(Npc)
NpcFlags(FlagsAndBlood<NpcFlags>)
NpcState(NpcState)
PathGrid(PathGrid)
Pos(Pos)
PosRot(PosRot)
Potion(Potion)
Race(Race)
ScriptMetadata(ScriptMetadata)
ScriptVars(ScriptVars)
Skill(Skill)
SkillMetadata(SkillMetadata)
Sound(Sound)
SoundChance(SoundChance)
SoundGen(SoundGen)
Spell(Spell)
String(String)
StringList(Vec<String>)
StringZ(StringZ)
StringZList(StringZList)
Tool(Tool)
U8(u8)
Bool(bool)
U8List(Vec<u8>)
Weapon(Weapon)
Weather(Weather)
CurrentTime(CurrentTime)
Time(Time)
EffectArg(EffectArg)
Attributes(Attributes<u32>)
Skills(Skills<u32>)
ScriptData(ScriptData)
Implementations§
Trait Implementations§
source§impl PartialEq for Field
impl PartialEq for Field
source§impl From<AiActivate> for Field
impl From<AiActivate> for Field
source§fn from(v: AiActivate) -> Self
fn from(v: AiActivate) -> Self
Converts to this type from the input type.
source§impl From<Attributes<u32>> for Field
impl From<Attributes<u32>> for Field
source§fn from(v: Attributes<u32>) -> Self
fn from(v: Attributes<u32>) -> Self
Converts to this type from the input type.
source§impl From<BipedObject> for Field
impl From<BipedObject> for Field
source§fn from(v: BipedObject) -> Self
fn from(v: BipedObject) -> Self
Converts to this type from the input type.
source§impl From<ContainerFlags> for Field
impl From<ContainerFlags> for Field
source§fn from(v: ContainerFlags) -> Self
fn from(v: ContainerFlags) -> Self
Converts to this type from the input type.
source§impl From<CurrentTime> for Field
impl From<CurrentTime> for Field
source§fn from(v: CurrentTime) -> Self
fn from(v: CurrentTime) -> Self
Converts to this type from the input type.
source§impl From<DialogType> for Field
impl From<DialogType> for Field
source§fn from(v: DialogType) -> Self
fn from(v: DialogType) -> Self
Converts to this type from the input type.
source§impl From<EffectIndex> for Field
impl From<EffectIndex> for Field
source§fn from(v: EffectIndex) -> Self
fn from(v: EffectIndex) -> Self
Converts to this type from the input type.
source§impl From<EffectMetadata> for Field
impl From<EffectMetadata> for Field
source§fn from(v: EffectMetadata) -> Self
fn from(v: EffectMetadata) -> Self
Converts to this type from the input type.
source§impl From<Enchantment> for Field
impl From<Enchantment> for Field
source§fn from(v: Enchantment) -> Self
fn from(v: Enchantment) -> Self
Converts to this type from the input type.
source§impl From<FileMetadata> for Field
impl From<FileMetadata> for Field
source§fn from(v: FileMetadata) -> Self
fn from(v: FileMetadata) -> Self
Converts to this type from the input type.
source§impl From<FlagsAndBlood<CreatureFlags>> for Field
impl From<FlagsAndBlood<CreatureFlags>> for Field
source§fn from(v: FlagsAndBlood<CreatureFlags>) -> Self
fn from(v: FlagsAndBlood<CreatureFlags>) -> Self
Converts to this type from the input type.
source§impl From<FlagsAndBlood<NpcFlags>> for Field
impl From<FlagsAndBlood<NpcFlags>> for Field
source§fn from(v: FlagsAndBlood<NpcFlags>) -> Self
fn from(v: FlagsAndBlood<NpcFlags>) -> Self
Converts to this type from the input type.
source§impl From<Ingredient> for Field
impl From<Ingredient> for Field
source§fn from(v: Ingredient) -> Self
fn from(v: Ingredient) -> Self
Converts to this type from the input type.
source§impl From<ScriptData> for Field
impl From<ScriptData> for Field
source§fn from(v: ScriptData) -> Self
fn from(v: ScriptData) -> Self
Converts to this type from the input type.
source§impl From<ScriptMetadata> for Field
impl From<ScriptMetadata> for Field
source§fn from(v: ScriptMetadata) -> Self
fn from(v: ScriptMetadata) -> Self
Converts to this type from the input type.
source§impl From<ScriptVars> for Field
impl From<ScriptVars> for Field
source§fn from(v: ScriptVars) -> Self
fn from(v: ScriptVars) -> Self
Converts to this type from the input type.
source§impl From<SkillMetadata> for Field
impl From<SkillMetadata> for Field
source§fn from(v: SkillMetadata) -> Self
fn from(v: SkillMetadata) -> Self
Converts to this type from the input type.
source§impl From<SoundChance> for Field
impl From<SoundChance> for Field
source§fn from(v: SoundChance) -> Self
fn from(v: SoundChance) -> Self
Converts to this type from the input type.
source§impl From<StringZList> for Field
impl From<StringZList> for Field
source§fn from(v: StringZList) -> Self
fn from(v: StringZList) -> Self
Converts to this type from the input type.
impl Eq for Field
Auto Trait Implementations§
impl RefUnwindSafe for Field
impl Send for Field
impl Sync for Field
impl Unpin for Field
impl UnwindSafe for Field
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more