[][src]Struct esl::Class

pub struct Class {
    pub primary_attribute_1: Attribute,
    pub primary_attribute_2: Attribute,
    pub specialization: Specialization,
    pub minor_skill_1: Skill,
    pub major_skill_1: Skill,
    pub minor_skill_2: Skill,
    pub major_skill_2: Skill,
    pub minor_skill_3: Skill,
    pub major_skill_3: Skill,
    pub minor_skill_4: Skill,
    pub major_skill_4: Skill,
    pub minor_skill_5: Skill,
    pub major_skill_5: Skill,
    pub playable: bool,
    pub auto_calc_services: Services,
}

Fields

primary_attribute_1: Attributeprimary_attribute_2: Attributespecialization: Specializationminor_skill_1: Skillmajor_skill_1: Skillminor_skill_2: Skillmajor_skill_2: Skillminor_skill_3: Skillmajor_skill_3: Skillminor_skill_4: Skillmajor_skill_4: Skillminor_skill_5: Skillmajor_skill_5: Skillplayable: boolauto_calc_services: Services

Trait Implementations

impl Clone for Class[src]

impl Debug for Class[src]

impl<'de> Deserialize<'de> for Class[src]

impl Eq for Class[src]

impl From<Class> for Field[src]

impl PartialEq<Class> for Class[src]

impl Serialize for Class[src]

impl StructuralEq for Class[src]

impl StructuralPartialEq for Class[src]

Auto Trait Implementations

impl RefUnwindSafe for Class

impl Send for Class

impl Sync for Class

impl Unpin for Class

impl UnwindSafe for Class

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.