Struct erupt::extensions::khr_ray_tracing_pipeline::RayTracingShaderGroupCreateInfoKHR[][src]

#[repr(C)]
pub struct RayTracingShaderGroupCreateInfoKHR { pub s_type: StructureType, pub p_next: *const c_void, pub _type: RayTracingShaderGroupTypeKHR, pub general_shader: u32, pub closest_hit_shader: u32, pub any_hit_shader: u32, pub intersection_shader: u32, pub p_shader_group_capture_replay_handle: *const c_void, }
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Vulkan Manual Page · Structure

Fields

s_type: StructureTypep_next: *const c_void_type: RayTracingShaderGroupTypeKHRgeneral_shader: u32closest_hit_shader: u32any_hit_shader: u32intersection_shader: u32p_shader_group_capture_replay_handle: *const c_void

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