Trait epi::TextureAllocator [−][src]
pub trait TextureAllocator {
fn alloc_srgba_premultiplied(
&mut self,
size: (usize, usize),
srgba_pixels: &[Color32]
) -> TextureId;
fn free(&mut self, id: TextureId);
}
Expand description
How to allocate textures (images) to use in egui
.
Required methods
Allocate a new user texture.
There is no way to change a texture.
Instead allocate a new texture and free the previous one with Self::free
.