Struct entity_data::state::AnyState

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pub struct AnyState(_);

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impl AnyState

Entity state with arbitrary components.

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pub fn downcast_ref<T: ArchetypeState>(&self) -> Option<&T>

Returns &dyn reference to the contained state.

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pub fn downcast_mut<T: ArchetypeState>(&mut self) -> Option<&mut T>

Returns &mut dyn reference to the contained state.

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pub fn downcast<T: ArchetypeState>(self) -> Option<T>

Returns the contained state.

Trait Implementations§

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impl ArchetypeState for AnyState

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fn ty(&self) -> TypeId

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fn as_ptr(&self) -> *const u8

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fn forget(self)

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fn metadata(&self) -> ArchetypeMetadata

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fn as_any(&self) -> &dyn Any

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fn as_any_mut(&mut self) -> &mut dyn Any

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fn num_components(&self) -> usize

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fn component_ids(&self) -> SmallVec<[TypeId; 32]>

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impl<T: StaticArchetype> From<T> for AnyState

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fn from(state: T) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Component for Twhere T: Send + Sync + 'static,