pub struct CommittedScene<'a> { /* private fields */ }
Expand description

A committed scene with a BVH built over the geometry which can be used for ray queries.

Implementations

Get the underlying handle to the scene, e.g. for passing it to native code or ISPC kernels.

Trait Implementations

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Calls U::from(self).

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.