Struct embedded_graphics::primitives::sector::Sector[][src]

pub struct Sector {
    pub top_left: Point,
    pub diameter: u32,
    pub angle_start: Angle,
    pub angle_sweep: Angle,
}
Expand description

Sector primitive

Examples

Create some sectors with different styles

use embedded_graphics::{
    pixelcolor::Rgb565,
    prelude::*,
    primitives::{Sector, PrimitiveStyle, PrimitiveStyleBuilder},
};

// Sector with 1 pixel wide white stroke with top-left point at (10, 20) with a diameter of 30
Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg())
    .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
    .draw(&mut display)?;

// Sector with styled stroke and fill with top-left point at (10, 20) with a diameter of 30
let style = PrimitiveStyleBuilder::new()
    .stroke_color(Rgb565::RED)
    .stroke_width(3)
    .fill_color(Rgb565::GREEN)
    .build();

Sector::new(Point::new(10, 20), 30, 180.0.deg(), -90.0.deg())
    .into_styled(style)
    .draw(&mut display)?;

// Sector with blue fill and no stroke with a translation applied
Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg())
    .translate(Point::new(15, 5))
    .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE))
    .draw(&mut display)?;

Fields

top_left: Point

Top-left point of the bounding-box of the circle supporting the sector

diameter: u32

Diameter of the circle supporting the sector

angle_start: Angle

Angle at which the sector starts

angle_sweep: Angle

Angle defining the sector sweep starting at angle_start

Implementations

Create a new sector delimited with a top-left point with a specific diameter and start and sweep angles

Create a new sector centered around a given point with a specific diameter and start and sweep angles

Creates an arc based on a circle.

The resulting sector will match the top_left and diameter of the base circle.

Returns a circle with the same top_left and diameter as this sector.

Return the center point of the sector

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns true if the given point is inside the shape.

Formats the value using the given formatter. Read more

Returns the bounding box.

Offsets the outline of the shape. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Iterator over all points inside the primitive.

Returns an iterator over all points inside the primitive.

Converts this primitive into a Styled.

Returns the bounding box using the given style.

Color type.

Output type.

Draws the primitive using the given style.

Translate the sector from its current position to a new position by (x, y) pixels, returning a new Sector. For a mutating transform, see translate_mut.

let sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg());
let moved = sector.translate(Point::new(10, 10));

assert_eq!(moved.top_left, Point::new(15, 20));

Translate the sector from its current position to a new position by (x, y) pixels.

let mut sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg());
sector.translate_mut(Point::new(10, 10));

assert_eq!(sector.top_left, Point::new(15, 20));

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Casts the value.

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Casts the value.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Casts the value.

Should always be Self

Casts the value.

Performance hack: Clone doesn’t get inlined for Copy types in debug mode, so make it inline anyway.

Tests if Self the same as the type T Read more

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

Casts the value.

Casts the value.