Struct embedded_graphics::primitives::sector::Sector[][src]

pub struct Sector {
    pub top_left: Point,
    pub diameter: u32,
    pub angle_start: Angle,
    pub angle_sweep: Angle,
}

Sector primitive

Examples

Create some sectors with different styles

use embedded_graphics::{
    pixelcolor::Rgb565,
    prelude::*,
    primitives::{Sector, PrimitiveStyle, PrimitiveStyleBuilder},
};

// Sector with 1 pixel wide white stroke with top-left point at (10, 20) with a diameter of 30
Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg())
    .into_styled(PrimitiveStyle::with_stroke(Rgb565::WHITE, 1))
    .draw(&mut display)?;

// Sector with styled stroke and fill with top-left point at (10, 20) with a diameter of 30
let style = PrimitiveStyleBuilder::new()
    .stroke_color(Rgb565::RED)
    .stroke_width(3)
    .fill_color(Rgb565::GREEN)
    .build();

Sector::new(Point::new(10, 20), 30, 180.0.deg(), -90.0.deg())
    .into_styled(style)
    .draw(&mut display)?;

// Sector with blue fill and no stroke with a translation applied
Sector::new(Point::new(10, 20), 30, 0.0.deg(), 90.0.deg())
    .translate(Point::new(15, 5))
    .into_styled(PrimitiveStyle::with_fill(Rgb565::BLUE))
    .draw(&mut display)?;

Fields

top_left: Point

Top-left point of the bounding-box of the circle supporting the sector

diameter: u32

Diameter of the circle supporting the sector

angle_start: Angle

Angle at which the sector starts

angle_sweep: Angle

Angle defining the sector sweep starting at angle_start

Implementations

impl Sector[src]

pub const fn new(
    top_left: Point,
    diameter: u32,
    angle_start: Angle,
    angle_sweep: Angle
) -> Self
[src]

Create a new sector delimited with a top-left point with a specific diameter and start and sweep angles

pub fn with_center(
    center: Point,
    diameter: u32,
    angle_start: Angle,
    angle_sweep: Angle
) -> Self
[src]

Create a new sector centered around a given point with a specific diameter and start and sweep angles

pub fn from_circle(
    circle: Circle,
    angle_start: Angle,
    angle_sweep: Angle
) -> Self
[src]

Creates an arc based on a circle.

The resulting sector will match the top_left and diameter of the base circle.

pub fn to_circle(&self) -> Circle[src]

Returns a circle with the same top_left and diameter as this sector.

pub fn center(&self) -> Point[src]

Return the center point of the sector

Trait Implementations

impl Clone for Sector[src]

impl ContainsPoint for Sector[src]

impl Copy for Sector[src]

impl Debug for Sector[src]

impl Dimensions for Sector[src]

impl OffsetOutline for Sector[src]

impl PartialEq<Sector> for Sector[src]

impl PartialOrd<Sector> for Sector[src]

impl PointsIter for Sector[src]

type Iter = Points

Iterator over all points inside the primitive.

impl Primitive for Sector[src]

impl StructuralPartialEq for Sector[src]

impl<C: PixelColor> StyledDimensions<PrimitiveStyle<C>> for Sector[src]

impl<C: PixelColor> StyledDrawable<PrimitiveStyle<C>> for Sector[src]

type Color = C

Color type.

type Output = ()

Output type.

impl Transform for Sector[src]

fn translate(&self, by: Point) -> Self[src]

Translate the sector from its current position to a new position by (x, y) pixels, returning a new Sector. For a mutating transform, see translate_mut.

let sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg());
let moved = sector.translate(Point::new(10, 10));

assert_eq!(moved.top_left, Point::new(15, 20));

fn translate_mut(&mut self, by: Point) -> &mut Self[src]

Translate the sector from its current position to a new position by (x, y) pixels.

let mut sector = Sector::new(Point::new(5, 10), 10, 0.0.deg(), 90.0.deg());
sector.translate_mut(Point::new(10, 10));

assert_eq!(sector.top_left, Point::new(15, 20));

Auto Trait Implementations

impl RefUnwindSafe for Sector

impl Send for Sector

impl Sync for Sector

impl Unpin for Sector

impl UnwindSafe for Sector

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Src, Dst> LosslessTryInto<Dst> for Src where
    Dst: LosslessTryFrom<Src>, 
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impl<Src, Dst> LossyInto<Dst> for Src where
    Dst: LossyFrom<Src>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Debug + Any
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,