[−][src]Trait embedded_graphics::transform::Transform
Transform operations
Required methods
fn translate(&self, by: Point) -> Self
Move the origin of an object by a given number of (x, y) pixels, returning a new object
fn translate_mut(&mut self, by: Point) -> &mut Self
Move the origin of an object by a given number of (x, y) pixels, mutating the object in place
Implementors
impl Transform for Circle
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fn translate(&self, by: Point) -> Self
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Translate the circle center from its current position to a new position by (x, y) pixels,
returning a new Circle
. For a mutating transform, see translate_mut
.
let circle = Circle::new(Point::new(5, 10), 10); let moved = circle.translate(Point::new(10, 10)); assert_eq!(moved.center, Point::new(15, 20));
fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the circle center from its current position to a new position by (x, y) pixels.
let mut circle = Circle::new(Point::new(5, 10), 10); circle.translate_mut(Point::new(10, 10)); assert_eq!(circle.center, Point::new(15, 20));
impl Transform for Line
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fn translate(&self, by: Point) -> Self
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Translate the line from its current position to a new position by (x, y) pixels, returning
a new Line
. For a mutating transform, see translate_mut
.
let line = Line::new(Point::new(5, 10), Point::new(15, 20)); let moved = line.translate(Point::new(10, 10)); assert_eq!(moved.start, Point::new(15, 20)); assert_eq!(moved.end, Point::new(25, 30));
fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the line from its current position to a new position by (x, y) pixels.
let mut line = Line::new(Point::new(5, 10), Point::new(15, 20)); line.translate_mut(Point::new(10, 10)); assert_eq!(line.start, Point::new(15, 20)); assert_eq!(line.end, Point::new(25, 30));
impl Transform for Rectangle
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fn translate(&self, by: Point) -> Self
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Translate the rect from its current position to a new position by (x, y) pixels, returning
a new Rectangle
. For a mutating transform, see translate_mut
.
let rect = Rectangle::new(Point::new(5, 10), Point::new(15, 20)); let moved = rect.translate(Point::new(10, 10)); assert_eq!(moved.top_left, Point::new(15, 20)); assert_eq!(moved.bottom_right, Point::new(25, 30));
fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the rect from its current position to a new position by (x, y) pixels.
let mut rect = Rectangle::new(Point::new(5, 10), Point::new(15, 20)); rect.translate_mut(Point::new(10, 10)); assert_eq!(rect.top_left, Point::new(15, 20)); assert_eq!(rect.bottom_right, Point::new(25, 30));
impl Transform for Triangle
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fn translate(&self, by: Point) -> Self
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Translate the triangle from its current position to a new position by (x, y) pixels,
returning a new Triangle
. For a mutating transform, see translate_mut
.
let tri = Triangle::new(Point::new(5, 10), Point::new(15, 20), Point::new(8, 15)); let moved = tri.translate(Point::new(10, 10)); assert_eq!(moved.p1, Point::new(15, 20)); assert_eq!(moved.p2, Point::new(25, 30)); assert_eq!(moved.p3, Point::new(18, 25));
fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the triangle from its current position to a new position by (x, y) pixels.
let mut tri = Triangle::new(Point::new(5, 10), Point::new(15, 20), Point::new(10, 15)); tri.translate_mut(Point::new(10, 10)); assert_eq!(tri.p1, Point::new(15, 20)); assert_eq!(tri.p2, Point::new(25, 30)); assert_eq!(tri.p3, Point::new(20, 25));
impl<'_> Transform for Text<'_>
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impl<'_, I, C> Transform for Image<'_, I, C>
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fn translate(&self, by: Point) -> Self
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Translate the image by a given delta, returning a new image
Examples
Move an image around
This examples moves a 4x4 black and white image by (10, 20)
pixels without mutating the
original image
use embedded_graphics::{ geometry::Point, image::{Image, ImageRaw}, pixelcolor::BinaryColor, prelude::*, }; let image: ImageRaw<BinaryColor> = ImageRaw::new(&[0xff, 0x00, 0xff, 0x00], 4, 4); let image: Image<_, BinaryColor> = Image::new(&image, Point::zero()); let image_moved = image.translate(Point::new(10, 20)); assert_eq!(image.top_left(), Point::zero()); assert_eq!(image_moved.top_left(), Point::new(10, 20));
fn translate_mut(&mut self, by: Point) -> &mut Self
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Translate the image by a given delta, modifying the original object
Examples
Move an image around
This examples moves a 4x4 black and white image by (10, 20)
pixels by mutating the
original image
use embedded_graphics::{ geometry::Point, image::{Image, ImageRaw}, pixelcolor::BinaryColor, prelude::*, }; let image: ImageRaw<BinaryColor> = ImageRaw::new(&[0xff, 0x00, 0xff, 0x00], 4, 4); let mut image: Image<_, BinaryColor> = Image::new(&image, Point::zero()); image.translate_mut(Point::new(10, 20)); assert_eq!(image.top_left(), Point::new(10, 20));
impl<T, S> Transform for Styled<T, S> where
T: Transform,
S: Clone,
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T: Transform,
S: Clone,