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//! # Embedded graphics //! //! This crate aims to make drawing 2D graphics primitives super easy. It currently supports the //! following: //! //! * [raw data images](./image/struct.Image.html) //! * [BMP-format images](./image/struct.ImageBmp.html) (with `bmp` feature enabled) //! * [TGA-format images](./image/struct.ImageTga.html) (with `tga` feature enabled) //! * [Primitives](./primitives/index.html) //! * [Lines](./primitives/line/struct.Line.html) //! * [Rectangles (and squares)](./primitives/rectangle/struct.Rectangle.html) //! * [Circles](./primitives/circle/struct.Circle.html) //! * [Triangles](./primitives/triangle/struct.Triangle.html) //! * [Text with multiple fonts](./fonts/index.html#types) //! //! You can also add your own objects by implementing [`Drawable`] on them. Additionally, //! all iterators over pixels (`Iterator<Item = Pixel<C>>`) have a default [`Drawable`] //! implementation already created. //! //! A core goal is to do the above without using any buffers; the crate should work without a //! dynamic memory allocator and without pre-allocating large chunks of memory. To achieve this, it //! takes an `Iterator` based approach, where pixel values and positions are calculated on the fly, //! with the minimum of saved state. This allows the consuming application to use far less RAM at //! little to no performance penalty. //! //! # Supported displays //! //! These are just some of the displays the community has added embedded_graphics support to. This //! list is taken from the [dependent crates //! list](https://crates.io/crates/embedded-graphics/reverse_dependencies) on crates.io so might be //! missing some unpublished entries. Please [open an //! issue](https://github.com/jamwaffles/embedded-graphics/issues/new) if there's a display driver //! that should be added to this list. //! //! * [ili9341](https://crates.io/crates/ili9341): A platform agnostic driver to interface with the ILI9341 (and ILI9340C) TFT LCD display //! * [ls010b7dh01](https://crates.io/crates/ls010b7dh01): A platform agnostic driver for the LS010B7DH01 memory LCD display //! * [sh1106](https://crates.io/crates/sh1106): I2C driver for the SH1106 OLED display //! * [ssd1306](https://crates.io/crates/ssd1306): I2C and SPI (4 wire) driver for the SSD1306 OLED display //! * [ssd1322](https://crates.io/crates/ssd1322): Pure Rust driver for the SSD1322 OLED display chip //! * [ssd1331](https://crates.io/crates/ssd1331): SPI (4 wire) driver for the SSD1331 OLED display //! * [ssd1351](https://crates.io/crates/ssd1351): SSD1351 driver //! * [ssd1675](https://crates.io/crates/ssd1675): Rust driver for the Solomon Systech SSD1675 e-Paper display (EPD) controller //! * [st7735-lcd](https://crates.io/crates/st7735-lcd): Rust library for displays using the ST7735 driver //! * [st7920](https://crates.io/crates/st7920): ST7920 LCD driver in Rust //! //! # Simulator //! //! Embedded graphics comes with a [simulator]! //! //! ![It can display all sorts of embedded-graphics test code.](https://raw.githubusercontent.com/jamwaffles/embedded-graphics/master/assets/simulator-demo.png) //! //! Take a look at the [simulator examples] to see what //! embedded_graphics can do, and how it might look on a display. You can run the examples like //! this: //! //! ```bash //! git clone https://github.com/jamwaffles/embedded-graphics.git //! cd embedded-graphics //! //! cargo run -p embedded-graphics-simulator --example hello //! ``` //! //! [simulator]: https://github.com/jamwaffles/embedded-graphics/tree/c4f74c12dae9f0a0193fa48192f905a002bf8c9d/simulator //! [simulator examples]: https://github.com/jamwaffles/embedded-graphics/tree/c4f74c12dae9f0a0193fa48192f905a002bf8c9d/simulator/examples //! //! # Crate features //! //! Add these to your `Cargo.toml` to turn on extra bits of functionality. //! //! * `nalgebra_support` - use the [Nalgebra](https://crates.io/crates/nalgebra) crate with `no_std` //! support to enable conversions from `nalgebra::Vector2` to [`Point`] and [`Size`]. //! * `bmp` - use the [TinyBMP](https://crates.io/crates/tinybmp) crate for BMP image support. //! * `tga` - use the [TinyTGA](https://crates.io/crates/tinytga) crate for TGA image support. //! //! # Examples //! //! ## Draw a circle and some text //! //! This example uses the [`Circle`] primitive and the [`Font6x8`] font to draw a filled circle and some text over it on the screen. //! //! ```rust //! use embedded_graphics::{ //! fonts::{Font6x8, Text}, //! pixelcolor::Rgb565, //! prelude::*, //! primitives::Circle, //! style::{PrimitiveStyle, TextStyle}, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display = MockDisplay::default(); //! //! let c = Circle::new(Point::new(20, 20), 8).into_styled(PrimitiveStyle::with_fill(Rgb565::RED)); //! let t = Text::new("Hello Rust!", Point::new(20, 16)) //! .into_styled(TextStyle::new(Font6x8, Rgb565::GREEN)); //! //! c.draw(&mut display); //! t.draw(&mut display); //! ``` //! //! ## Draw a circle and some text //! //! To make life even easier, some handy [macros](#macros) are provided for drawing styled //! primitives and text. Converting the example above, we get this: //! //! ```rust //! use embedded_graphics::{ //! egcircle, egtext, fonts::Font6x8, pixelcolor::Rgb565, prelude::*, primitive_style, //! text_style, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! # let mut display = MockDisplay::default(); //! //! let c = egcircle!( //! center = (20, 20), //! radius = 8, //! style = primitive_style!(fill_color = Rgb565::RED) //! ); //! let t = egtext!( //! text = "Hello Rust!", //! top_left = (20, 16), //! style = text_style!(font = Font6x8, text_color = Rgb565::GREEN) //! ); //! //! c.draw(&mut display); //! t.draw(&mut display); //! ``` //! //! ## Chaining //! //! Items can be chained to build more complex graphics objects. //! //! ```rust //! use embedded_graphics::{ //! egcircle, egrectangle, egtext, fonts::Font6x8, pixelcolor::Rgb565, prelude::*, //! primitive_style, text_style, //! }; //! # use embedded_graphics::mock_display::MockDisplay; //! //! fn build_thing(text: &'static str) -> impl Iterator<Item = Pixel<Rgb565>> { //! egrectangle!(top_left = (0, 0), bottom_right = (40, 40)) //! .into_iter() //! .chain(&egcircle!( //! center = (20, 20), //! radius = 8, //! style = primitive_style!(fill_color = Rgb565::RED) //! )) //! .chain(&egtext!( //! text = text, //! top_left = (20, 16), //! style = text_style!(font = Font6x8, text_color = Rgb565::GREEN) //! )) //! } //! //! fn main() { //! # let mut display = MockDisplay::default(); //! build_thing("Hello Rust!").draw(&mut display); //! } //! ``` //! //! # Implementing `embedded_graphics` in a driver //! //! To add support for embedded_graphics to a display driver, [`DrawTarget`] should be implemented. //! This allows all embedded_graphics objects to be rendered by the display. See the [`DrawTarget`] //! documentation for implementation details. //! //! [`Circle`]: ./primitives/circle/struct.Circle.html //! [`Point`]: ./geometry/struct.Point.html //! [`Size`]: ./geometry/struct.Size.html //! [`Font6x8`]: ./fonts/struct.Font6x8.html //! [`DrawTarget`]: ./trait.DrawTarget.html //! [`Drawable`]: ./drawable/trait.Drawable.html #![doc( html_logo_url = "https://raw.githubusercontent.com/jamwaffles/embedded-graphics/191fe7f8a0fedc713f9722b9dc59208dacadee7e/assets/logo.svg?sanitize=true" )] #![no_std] #![deny(missing_docs)] #![deny(missing_debug_implementations)] #![deny(missing_copy_implementations)] #![deny(trivial_casts)] #![deny(trivial_numeric_casts)] #![deny(unsafe_code)] #![deny(unstable_features)] #![deny(unused_import_braces)] #![deny(unused_qualifications)] #[cfg(feature = "nalgebra_support")] extern crate nalgebra; mod check_readme; pub mod drawable; pub mod fonts; pub mod geometry; pub mod image; #[doc(hidden)] pub mod mock_display; pub mod pixelcolor; pub mod prelude; pub mod primitives; pub mod style; pub mod transform; use crate::{ drawable::Drawable, geometry::{Dimensions, Point, Size}, pixelcolor::PixelColor, primitives::Primitive, style::{PrimitiveStyle, Styled}, }; /// Defines a display that can be used to render [`Drawable`] objects. /// /// To use this crate in a driver, `DrawTarget` must be implemented. This trait defines how a /// display draws pixels, and optionally provides a way to define accelerated drawing methods for /// graphical primitives such as lines, rectangles, triangles, and circles. /// /// Once a `DrawTarget` is defined, it can be used to render [`Drawable`]s. Note that any iterator /// over [`Pixel`]s has a default implementation for the [`Drawable`] trait. See the [`Drawable`] /// trait documentation for more details. /// /// [`Drawable`]: ./drawable/trait.Drawable.html /// [`Pixel`]: ./drawable/struct.Pixel.html /// /// Here's an example for an imaginary display that has a 64x64px framebuffer of 8 bit values that /// communicates over a (simplified) SPI interface: /// /// ```rust /// use embedded_graphics::{ /// drawable::Pixel, /// egcircle, /// geometry::Size, /// pixelcolor::{Gray8, GrayColor}, /// prelude::*, /// primitive_style, DrawTarget, /// }; /// /// # struct SPI1; /// # /// # impl SPI1 { /// # pub fn send_bytes(&self, buf: &[u8]) -> Result<(), ()> { /// # Ok(()) /// # } /// # } /// # /// /// A fake display 64px x 64px where each pixel is stored as a single `u8` /// struct ExampleDisplay { /// framebuffer: [u8; 64 * 64], /// iface: SPI1, /// } /// /// impl ExampleDisplay { /// /// Send buffer to the display /// pub fn flush(&self) -> Result<(), ()> { /// self.iface.send_bytes(&self.framebuffer) /// } /// } /// /// impl DrawTarget<Gray8> for ExampleDisplay { /// /// Draw a `Pixel` that has a color defined as `Gray8`. /// fn draw_pixel(&mut self, pixel: Pixel<Gray8>) { /// let Pixel(coord, color) = pixel; /// // Place an (x, y) pixel at the right index in the framebuffer /// let index = coord.x + coord.y * 64; /// self.framebuffer[index as usize] = color.luma(); /// } /// /// fn size(&self) -> Size { /// Size::new(64, 64) /// } /// } /// /// fn main() { /// let mut display = ExampleDisplay { /// framebuffer: [0; 4096], /// iface: SPI1, /// }; /// /// // Draw a circle centered around `(32, 32)` with a radius of `10` and a white stroke /// let circle = egcircle!( /// center = (32, 32), /// radius = 10, /// style = primitive_style!(stroke_color = Gray8::WHITE) /// ); /// circle.draw(&mut display); /// /// // Update the display /// display.flush().expect("Failed to send data to display"); /// } /// ``` /// /// ## Hardware Acceleration /// /// In addition to defining [`draw_pixel`], an implementation of [`DrawTarget`] can also provide /// alternative implementations of drawing methods for graphical primitives. Here is an example of /// how a display with accelerated methods can implement [`DrawTarget`]: /// /// [`draw_pixel`]: ./trait.DrawTarget.html#method.draw_pixel /// [`DrawTarget`]: ./trait.DrawTarget.html /// /// ```rust /// # use embedded_graphics::prelude::*; /// # use embedded_graphics::DrawTarget; /// # use embedded_graphics::{egrectangle, primitive_style}; /// # use embedded_graphics::primitives::rectangle::Rectangle; /// # use embedded_graphics::pixelcolor::{Gray8, GrayColor}; /// # use embedded_graphics::drawable::Pixel; /// # use embedded_graphics::style::{PrimitiveStyle, Styled}; /// # /// # struct SPI1; /// # /// # impl SPI1 { /// # pub fn send_bytes(&self, buf: &[u8]) -> Result<(), ()> { /// # Ok(()) /// # } /// # } /// # /// /// A fake display 64px x 64px where each pixel is stored as a single `u8` /// struct FastExampleDisplay { /// framebuffer: [u8; 64 * 64], /// iface: SPI1, /// } /// /// impl FastExampleDisplay { /// /// Send buffer to the display /// pub fn flush(&self) -> Result<(), ()> { /// self.iface.send_bytes(&self.framebuffer) /// } /// /// /// A HW-accelerated method for drawing rectangles /// pub fn fast_rectangle(&self, rect: &Styled<Rectangle, PrimitiveStyle<Gray8>>) { /// // Does some speedy drawing /// } /// } /// /// impl DrawTarget<Gray8> for FastExampleDisplay { /// /// Draw a `pixel` that has a color defined as `Gray8` /// fn draw_pixel(&mut self, pixel: Pixel<Gray8>) { /// let Pixel(coord, color) = pixel; /// // Place an (x, y) pixel at the right index in the framebuffer /// let index = coord.x + coord.y * 64; /// self.framebuffer[index as usize] = color.luma(); /// } /// /// fn size(&self) -> Size { /// Size::new(64, 64) /// } /// /// /// Use the accelerated method when drawing rectangles /// fn draw_rectangle(&mut self, item: &Styled<Rectangle, PrimitiveStyle<Gray8>>) { /// self.fast_rectangle(item); /// } /// } /// /// fn main() { /// let mut display = FastExampleDisplay { /// framebuffer: [0; 4096], /// iface: SPI1, /// }; /// /// // Draw a rectangle from (10, 20) to (30, 40) with a white stroke /// let rect = egrectangle!( /// top_left = (10, 20), /// bottom_right = (30, 40), /// style = primitive_style!(stroke_color = Gray8::WHITE) /// ); /// rect.draw(&mut display); // Uses the accelerated draw_rectangle function /// /// // Update the display /// display.flush().expect("Failed to send data to display"); /// } /// ``` pub trait DrawTarget<C> where C: PixelColor, { /// Draws a pixel on the display. /// /// Note that some displays require a "flush" operation /// to actually write changes to the framebuffer. fn draw_pixel(&mut self, item: drawable::Pixel<C>); /// Draws an object from an iterator over its pixels. fn draw_iter<T>(&mut self, item: T) where T: IntoIterator<Item = drawable::Pixel<C>>, { for pixel in item { self.draw_pixel(pixel); } } /// Returns the dimensions of the `DrawTarget` in pixels. fn size(&self) -> Size; /// Clears the display with the supplied color. /// /// This default implementation should be replaced if the implementing driver provides an /// accelerated clearing method. fn clear(&mut self, color: C) where Self: Sized, { primitives::Rectangle::new(Point::zero(), Point::zero() + self.size()) .into_styled(PrimitiveStyle::with_fill(color)) .draw(self); } /// Flushes changes to the framebuffer. /// /// Note that some displays operate in "immediate mode", which does not require any flushing. /// Because of this, the default implementation of this method is a noop. If the implementing /// display requires flushing, this method should be overriden in the trait impl. fn flush(&mut self) {} /// Draws a line primitive. /// /// This default trait method should be overridden if a display provides hardware-accelerated /// methods for drawing lines. /// /// # Caution /// /// This method should not be called directly from application code. It is used to define the /// internals of the [`draw`] method used for the [`Line`] primitive. To draw a line, call /// [`draw`] on a [`Line`] primitive object. /// /// [`Line`]: ./primitives/line/struct.Line.html /// [`draw`]: ./trait.DrawTarget.html#method.draw fn draw_line(&mut self, item: &Styled<primitives::Line, PrimitiveStyle<C>>) { self.draw_iter(item); } /// Draws a triangle primitive. /// /// This default trait method should be overridden if a display provides hardware-accelerated /// methods for drawing triangles. /// /// # Caution /// /// This method should not be called directly from application code. It is used to define the /// internals of the [`draw`] method used for the [`Triangle`] primitive. To draw a triangle, call /// [`draw`] on a [`Triangle`] primitive object. /// /// [`Triangle`]: ./primitives/triangle/struct.Triangle.html /// [`draw`]: ./trait.DrawTarget.html#method.draw fn draw_triangle(&mut self, item: &Styled<primitives::Triangle, PrimitiveStyle<C>>) { self.draw_iter(item); } /// Draws a rectangle primitive. /// /// This default trait method should be overridden if a display provides hardware-accelerated /// methods for drawing rectangle. /// /// # Caution /// /// This method should not be called directly from application code. It is used to define the /// internals of the [`draw`] method used for the [`Rectangle`] primitive. To draw a rectangle, call /// [`draw`] on a [`Rectangle`] primitive object. /// /// [`Rectangle`]: ./primitives/rectangle/struct.Rectangle.html /// [`draw`]: ./trait.DrawTarget.html#method.draw fn draw_rectangle(&mut self, item: &Styled<primitives::Rectangle, PrimitiveStyle<C>>) { self.draw_iter(item); } /// Draws a circle primitive. /// /// This default trait method should be overridden if a display provides hardware-accelerated /// methods for drawing circles. /// /// # Caution /// /// This method should not be called directly from application code. It is used to define the /// internals of the [`draw`] method used for the [`Circle`] primitive. To draw a circle, call /// [`draw`] on a [`Circle`] primitive object. /// /// [`Circle`]: ./primitives/circle/struct.Circle.html /// [`draw`]: ./trait.DrawTarget.html#method.draw fn draw_circle(&mut self, item: &Styled<primitives::Circle, PrimitiveStyle<C>>) { self.draw_iter(item); } }