[][src]Struct embedded_graphics_simulator::Display

pub struct Display { /* fields omitted */ }

Create a new window with a simulated display to draw into

You should use DisplayBuilder to create an instance of Display

Methods

impl Display[src]

pub fn run_once(&mut self) -> bool[src]

Update the display to show drawn pixels

Trait Implementations

impl Drawing<SimPixelColor> for Display[src]

Auto Trait Implementations

impl !Send for Display

impl !Sync for Display

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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