Modules§
- animation
- Vertex Animation System
- bridge
- Interoperability bridges between embedded-3dgfx and embedded-graphics.
- camera
- command_
buffer - completion
- ISR-safe DMA completion signaling for async and sync present paths.
- config
- display_
backend - Display backend abstraction for DMA-based rendering
- draw
- Primitive rasterization, Z-buffering, texture mapping, and blending engine.
- engine
- error
- hardware_
profile - input
- Platform-agnostic input state.
- mesh
- primitive
- raster
- raycast
- High-performance 2.5D DDA Raycasting and Mode 7 True 3D Perspective Floorcasting Engine.
- renderer
- retro
- shader
- swapchain
- Swap chain implementation for double-buffered rendering.
- telemetry
- tilebin
Structs§
- Mesh
RayCast Hit - Result of a ray cast against triangle geometry.
Constants§
Functions§
- clear_
zbuffer - mesh_
ray_ cast - Ray-cast against triangle geometry using Möller–Trumbore intersection.
- to_
zdepth