Struct emath::Vec2[][src]

pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}

A vector has a direction and length. A Vec2 is often used to represent a size.

emath represents positions using crate::Pos2.

Normally the units are points (logical pixels).

Fields

x: f32y: f32

Implementations

impl Vec2[src]

pub const X: Vec2[src]

pub const Y: Vec2[src]

pub const ZERO: Self[src]

pub const INFINITY: Self[src]

pub fn zero() -> Self[src]

👎 Deprecated:

Use Vec2::ZERO instead

pub fn infinity() -> Self[src]

👎 Deprecated:

Use Vec2::INFINITY instead

pub const fn new(x: f32, y: f32) -> Self[src]

pub const fn splat(v: f32) -> Self[src]

Set both x and y to the same value.

#[must_use]pub fn normalized(self) -> Self[src]

Safe normalize: returns zero if input is zero.

pub fn rot90(self) -> Self[src]

Rotates the vector by 90°, i.e positive X to positive Y (clockwise in egui coordinates).

pub fn length(self) -> f32[src]

pub fn length_sq(self) -> f32[src]

pub fn angled(angle: f32) -> Self[src]

Create a unit vector with the given angle (in radians).

  • An angle of zero gives the unit X axis.
  • An angle of 𝞃/4 = 90° gives the unit Y axis.

#[must_use]pub fn floor(self) -> Self[src]

#[must_use]pub fn round(self) -> Self[src]

#[must_use]pub fn ceil(self) -> Self[src]

pub fn is_finite(self) -> bool[src]

True if all members are also finite.

pub fn any_nan(self) -> bool[src]

True if any member is NaN.

#[must_use]pub fn min(self, other: Self) -> Self[src]

#[must_use]pub fn max(self, other: Self) -> Self[src]

#[must_use]pub fn min_elem(self) -> f32[src]

Returns the minimum of self.x and self.y.

#[must_use]pub fn max_elem(self) -> f32[src]

Returns the maximum of self.x and self.y.

#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self[src]

Trait Implementations

impl Add<Vec2> for Pos2[src]

type Output = Pos2

The resulting type after applying the + operator.

impl Add<Vec2> for Vec2[src]

type Output = Vec2

The resulting type after applying the + operator.

impl AddAssign<Vec2> for Pos2[src]

impl AddAssign<Vec2> for Vec2[src]

impl Clone for Vec2[src]

impl Copy for Vec2[src]

impl Debug for Vec2[src]

impl Default for Vec2[src]

impl Div<Vec2> for Vec2[src]

Element-wise division

type Output = Vec2

The resulting type after applying the / operator.

impl Div<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the / operator.

impl Eq for Vec2[src]

impl From<&'_ [f32; 2]> for Vec2[src]

impl From<&'_ (f32, f32)> for Vec2[src]

impl From<[f32; 2]> for Vec2[src]

impl From<(f32, f32)> for Vec2[src]

impl Index<usize> for Vec2[src]

type Output = f32

The returned type after indexing.

impl IndexMut<usize> for Vec2[src]

impl Mul<Vec2> for Rot2[src]

Rotates (and maybe scales) the vector.

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<Vec2> for Vec2[src]

Element-wise multiplication

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the * operator.

impl MulAssign<f32> for Vec2[src]

impl Neg for Vec2[src]

type Output = Vec2

The resulting type after applying the - operator.

impl NumExt for Vec2[src]

impl PartialEq<Vec2> for Vec2[src]

impl StructuralPartialEq for Vec2[src]

impl Sub<Vec2> for Pos2[src]

type Output = Pos2

The resulting type after applying the - operator.

impl Sub<Vec2> for Vec2[src]

type Output = Vec2

The resulting type after applying the - operator.

impl SubAssign<Vec2> for Pos2[src]

impl SubAssign<Vec2> for Vec2[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec2

impl Send for Vec2

impl Sync for Vec2

impl Unpin for Vec2

impl UnwindSafe for Vec2

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.