egui_wgpu_backend 0.14.0

Backend code to use egui with wgpu.
Documentation
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Unreleased]

### Updated


## [0.14.0] - 2021-10-27

### Updated

- Target egui 0.15

## [0.13.0] - 2021-10-09

### Updated

- Only target wgpu 0.11

## [0.12.1] - 2021-10-08

### Updated

- Target wgpu 0.10 and 0.11

## [0.12.0] - 2021-08-27

### Updated

- Target egui 0.14

## [0.11.0] - 2021-08-19

### Updated

- Target wgpu 0.10
- Allow replacing wgpu::Texture for a given egui::TextureId.
- Reduce panics.

## [0.10.0] - 2021-06-26

### Updated

- Target egui 0.13
- Update bytemuck dependency.

## [0.9.0] - 2021-06-20

### Updated

- Target wgpu 0.9
- Port shaders to WGSL.
- Add sample count to RenderPass.
- Allow setting the texture filter mode for user textures.

## [0.8.0] - 2021-05-11

### Updated

- Target egui 0.12

## [0.7.0] - 2021-05-01

### Updated

- Target wgpu 0.8

## [0.6.0] - 2021-04-13

### Updated

- Target egui 0.11
- Set "strip_index_format" to None.

## [0.5.0] - 2021-03-16

### Updated

- Target egui 0.10
- Fix sRGB color font handling (web + native)

### Added

- Added a function to use off-screen textures inside the egui UI.

## [0.4.0] - 2021-02-01

### Updated

- Target egui 0.8.
- Target wgpu 0.7.

## [0.3.0] - 2020-12-17

### Updated

- Target egui 0.5.

## [0.2.2] - 2020-11-16

### Updated

- Removed the mutability on GPU resources.
- Some clippy cleanups.
- Updated dependencies.

## [0.2.1] - 2020-11-13

### Updated

- Switch to linear texture filtering for the default sampler.

## [0.2.0] - 2020-11-13

### Added

- Add support for user textures.
### Updated
- Target egui 0.3.

## [0.1.0] - 2020-10-12

### Added

- Initial commit.