pub trait WindowHandler<UserEventType = ()> {
Show 15 methods fn on_start(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        info: WindowStartupInfo,
        egui_ctx: &Context
    ) { ... } fn on_user_event(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        user_event: UserEventType,
        egui_ctx: &Context
    ) { ... } fn on_resize(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        size_pixels: UVec2,
        egui_ctx: &Context
    ) { ... } fn on_mouse_grab_status_changed(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        mouse_grabbed: bool,
        egui_ctx: &Context
    ) { ... } fn on_fullscreen_status_changed(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        fullscreen: bool,
        egui_ctx: &Context
    ) { ... } fn on_scale_factor_changed(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        scale_factor: f64,
        egui_ctx: &Context
    ) { ... } fn on_draw(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        graphics: &mut Graphics2D,
        egui_ctx: &Context
    ) { ... } fn on_mouse_move(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        position: Vec2,
        egui_ctx: &Context
    ) { ... } fn on_mouse_button_down(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        button: MouseButton,
        egui_ctx: &Context
    ) { ... } fn on_mouse_button_up(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        button: MouseButton,
        egui_ctx: &Context
    ) { ... } fn on_mouse_wheel_scroll(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        distance: MouseScrollDistance,
        egui_ctx: &Context
    ) { ... } fn on_key_down(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        virtual_key_code: Option<VirtualKeyCode>,
        scancode: KeyScancode,
        egui_ctx: &Context
    ) { ... } fn on_key_up(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        virtual_key_code: Option<VirtualKeyCode>,
        scancode: KeyScancode,
        egui_ctx: &Context
    ) { ... } fn on_keyboard_char(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        unicode_codepoint: char,
        egui_ctx: &Context
    ) { ... } fn on_keyboard_modifiers_changed(
        &mut self,
        helper: &mut WindowHelper<UserEventType>,
        state: ModifiersState,
        egui_ctx: &Context
    ) { ... }
}
Expand description

A trait analogous to speedy2d::window::WindowHandler, but with the addition of a egui_ctx argument.

You can use a type implementing this trait as your main window handler by wrapping it with a speedy2d::window::WindowHandler and passing the wrapper to speedy2d::Window::run_loop.

Provided Methods

Invoked once when the window first starts.

Invoked when a user-defined event is received, allowing you to wake up the event loop to handle events from other threads.

See WindowHelper::create_user_event_sender.

Invoked when the window is resized.

Invoked if the mouse cursor becomes grabbed or un-grabbed. See WindowHelper::set_cursor_grab.

Note: mouse movement events will behave differently depending on the current cursor grabbing status.

Invoked if the window enters or exits fullscreen mode. See WindowHelper::set_fullscreen_mode.

Invoked when the window scale factor changes.

Invoked when the contents of the window needs to be redrawn.

It is possible to request a redraw from any callback using WindowHelper::request_redraw.

Invoked when the mouse changes position.

Normally, this provides the absolute position of the mouse in the window/canvas. However, if the mouse cursor is grabbed, this will instead provide the amount of relative movement since the last move event.

See WindowHandler::on_mouse_grab_status_changed.

Invoked when a mouse button is pressed.

Invoked when a mouse button is released.

Invoked when the mouse wheel moves.

Invoked when a keyboard key is pressed.

To detect when a character is typed, see the WindowHandler::on_keyboard_char callback.

Invoked when a keyboard key is released.

Invoked when a character is typed on the keyboard.

This is invoked in addition to the WindowHandler::on_key_up and WindowHandler::on_key_down callbacks.

Invoked when the state of the modifier keys has changed.

Implementors