Struct egui_sdl2_gl::Painter [−][src]
Implementations
impl Painter
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pub fn new(
video_subsystem: &VideoSubsystem,
canvas_width: u32,
canvas_height: u32
) -> Painter
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video_subsystem: &VideoSubsystem,
canvas_width: u32,
canvas_height: u32
) -> Painter
pub fn new_user_texture(
&mut self,
size: (usize, usize),
srgba_pixels: &[Color32],
filtering: bool
) -> TextureId
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&mut self,
size: (usize, usize),
srgba_pixels: &[Color32],
filtering: bool
) -> TextureId
pub fn update_user_texture_data(
&mut self,
texture_id: TextureId,
pixels: &[Color32]
)
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&mut self,
texture_id: TextureId,
pixels: &[Color32]
)
pub fn paint_jobs(
&mut self,
bg_color: Option<Color32>,
meshes: Vec<ClippedMesh>,
egui_texture: &Texture,
pixels_per_point: f32
)
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&mut self,
bg_color: Option<Color32>,
meshes: Vec<ClippedMesh>,
egui_texture: &Texture,
pixels_per_point: f32
)
pub fn cleanup(&self)
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Painter
impl Send for Painter
impl Sync for Painter
impl Unpin for Painter
impl UnwindSafe for Painter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,