Struct egui_sdl2_gl::Painter[][src]

pub struct Painter { /* fields omitted */ }

Implementations

impl Painter[src]

pub fn new(
    video_subsystem: &VideoSubsystem,
    canvas_width: u32,
    canvas_height: u32
) -> Painter
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pub fn new_user_texture(
    &mut self,
    size: (usize, usize),
    srgba_pixels: &[Color32],
    filtering: bool
) -> TextureId
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pub fn update_user_texture_data(
    &mut self,
    texture_id: TextureId,
    pixels: &[Color32]
)
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pub fn paint_jobs(
    &mut self,
    bg_color: Option<Color32>,
    meshes: Vec<ClippedMesh>,
    egui_texture: &Texture,
    pixels_per_point: f32
)
[src]

pub fn cleanup(&self)[src]

Trait Implementations

impl Drop for Painter[src]

Auto Trait Implementations

impl RefUnwindSafe for Painter

impl Send for Painter

impl Sync for Painter

impl Unpin for Painter

impl UnwindSafe for Painter

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.