Crate egui_memory_editor[][src]

Egui Memory Editor

Provides a memory editor to be used with egui. Primarily intended for emulation development.

Look at MemoryEditor to get started.

Modules

option_data

Structs

MemoryEditor

The main struct for the editor window. This should persist between frames as it keeps track of quite a bit of state.

Type Definitions

ReadFunction

Reads a value present at the provided address in the object T.

WriteFunction

Writes the changes the user made to the T object.