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use std::{
    cell::RefCell,
    collections::HashMap,
    f32::{MAX, MIN},
};

use crate::{
    changes::Changes,
    elements::{Elements, Node},
    settings::Settings,
    state::State,
};
use egui::{
    epaint::{CubicBezierShape, QuadraticBezierShape},
    Color32, Painter, Pos2, Response, Sense, Stroke, Ui, Vec2, Widget,
};

const SCREEN_PADDING: f32 = 0.3;
const ZOOM_STEP: f32 = 0.1;

pub struct GraphView<'a> {
    elements: &'a Elements,
    settings: &'a Settings,

    top_left_pos: Vec2,
    down_right_pos: Vec2,

    changes: RefCell<Changes>,
}

impl<'a> GraphView<'a> {
    pub fn new(elements: &'a Elements, settings: &'a Settings) -> Self {
        let (top_left_pos, down_right_pos) = get_bounds(elements);

        Self {
            elements,
            settings,

            top_left_pos,
            down_right_pos,

            changes: Default::default(),
        }
    }

    /// returns changes from the last frame
    pub fn last_changes(&self) -> Changes {
        self.changes.borrow().clone()
    }

    pub fn reset_state(ui: &mut Ui) {
        State::default().store(ui);
    }
}

impl<'a> Widget for &GraphView<'a> {
    fn ui(self, ui: &mut Ui) -> Response {
        let mut state = State::get(ui);
        let mut changes = Changes::default();

        let (response, painter) = ui.allocate_painter(ui.available_size(), Sense::click_and_drag());

        state.canvas = response.rect;

        let (mut new_zoom, mut new_pan) = (state.zoom, state.pan);
        if self.settings.fit_to_screen {
            (new_zoom, new_pan) =
                fit_to_screen(&mut state, (self.top_left_pos, self.down_right_pos));
        }

        if self.settings.zoom_and_pan && !self.settings.fit_to_screen {
            (new_zoom, new_pan) = handle_zoom_and_pan(ui, &response, &state);
        }

        if self.settings.node_drag {
            handle_drags(&response, self.elements, &mut state, &mut changes);
        }

        draw(&painter, &state, self.elements, new_zoom, new_pan);

        state.zoom = new_zoom;
        state.pan = new_pan;

        state.store(ui);
        ui.ctx().request_repaint();

        *self.changes.borrow_mut() = changes;

        response
    }
}

fn get_bounds(elements: &Elements) -> (Vec2, Vec2) {
    let mut min_x: f32 = MAX;
    let mut min_y = MAX;
    let mut max_x = MIN;
    let mut max_y = MIN;

    elements.nodes.iter().for_each(|(_, n)| {
        if n.location.x < min_x {
            min_x = n.location.x;
        };
        if n.location.y < min_y {
            min_y = n.location.y;
        };
        if n.location.x > max_x {
            max_x = n.location.x;
        };
        if n.location.y > max_y {
            max_y = n.location.y;
        };
    });

    (Vec2::new(min_x, min_y), Vec2::new(max_x, max_y))
}

fn rotate_vector(vec: Vec2, angle: f32) -> Vec2 {
    let cos = angle.cos();
    let sin = angle.sin();
    Vec2::new(cos * vec.x - sin * vec.y, sin * vec.x + cos * vec.y)
}

fn draw(p: &Painter, state: &State, elements: &Elements, zoom: f32, pan: Vec2) {
    draw_edges(p, elements, zoom, pan);
    draw_nodes(p, state, &elements.nodes, zoom, pan);
}

fn draw_edges(p: &Painter, elements: &Elements, zoom: f32, pan: Vec2) {
    let angle = std::f32::consts::TAU / 50.;

    elements.edges.iter().for_each(|(_, edges)| {
        let edges_count = edges.len();
        let mut sames = HashMap::with_capacity(edges_count);

        edges.iter().for_each(|e| {
            let edge = e.screen_transform(zoom);

            let start_node = elements
                .nodes
                .get(&edge.start)
                .unwrap()
                .screen_transform(zoom, pan);
            let end_node = elements
                .nodes
                .get(&edge.end)
                .unwrap()
                .screen_transform(zoom, pan);

            let pos_start = start_node.location.to_pos2();
            let pos_end = end_node.location.to_pos2();

            let stroke = Stroke::new(edge.width, edge.color);

            if edge.start == edge.end {
                // CubicBezierShape for self-loop
                let control_point1 = Pos2::new(
                    pos_start.x + start_node.radius * 4.,
                    pos_start.y - start_node.radius * 4.,
                );
                let control_point2 = Pos2::new(
                    pos_start.x - start_node.radius * 4.,
                    pos_start.y - start_node.radius * 4.,
                );

                p.add(CubicBezierShape::from_points_stroke(
                    [pos_start, control_point1, control_point2, pos_end],
                    true,
                    Color32::TRANSPARENT,
                    stroke,
                ));
                return;
            }

            let vec = pos_end - pos_start;
            let l = vec.length();
            let dir = vec / l;

            let end_node_radius_vec = Vec2::new(end_node.radius, end_node.radius) * dir;
            let start_node_radius_vec = Vec2::new(start_node.radius, start_node.radius) * dir;

            let tip_point = pos_start + vec - end_node_radius_vec;
            let start_point = pos_start + start_node_radius_vec;
            match edges_count > 1 {
                true => {
                    let pair = [edge.start, edge.end];
                    sames.entry(pair).or_insert_with(|| 0);
                    let curve_scale = sames.get_mut(&pair).unwrap();
                    *curve_scale += 1;

                    let dir_perpendicular = Vec2::new(-dir.y, dir.x);
                    let center_point = (start_point + tip_point.to_vec2()).to_vec2() / 2.0;
                    let control_point = (center_point
                        + dir_perpendicular * edge.curve_size * *curve_scale as f32)
                        .to_pos2();

                    p.add(QuadraticBezierShape::from_points_stroke(
                        [start_point, control_point, tip_point],
                        false,
                        Color32::TRANSPARENT,
                        stroke,
                    ));

                    let tip_vec = control_point - tip_point;
                    let tip_dir = tip_vec / tip_vec.length();
                    let tip_size = edge.tip_size;

                    let arrow_tip_dir1 = rotate_vector(tip_dir, angle) * tip_size;
                    let arrow_tip_dir2 = rotate_vector(tip_dir, -angle) * tip_size;

                    let arrow_tip_point1 = tip_point + arrow_tip_dir1;
                    let arrow_tip_point2 = tip_point + arrow_tip_dir2;

                    p.line_segment([tip_point, arrow_tip_point1], stroke);
                    p.line_segment([tip_point, arrow_tip_point2], stroke);
                }
                false => {
                    p.line_segment([start_point, tip_point], stroke);
                    p.line_segment(
                        [
                            tip_point,
                            tip_point - edge.tip_size * rotate_vector(dir, angle),
                        ],
                        stroke,
                    );
                    p.line_segment(
                        [
                            tip_point,
                            tip_point - edge.tip_size * rotate_vector(dir, -angle),
                        ],
                        stroke,
                    );
                }
            }
        });
    });
}

fn draw_nodes(p: &Painter, state: &State, nodes: &HashMap<usize, Node>, zoom: f32, pan: Vec2) {
    nodes.iter().for_each(|(idx, n)| {
        let node = n.screen_transform(zoom, pan);
        draw_node(p, state, idx, &node)
    });
}

fn draw_node(p: &Painter, state: &State, idx: &usize, node: &Node) {
    let loc = node.location.to_pos2();
    p.circle_filled(loc, node.radius, node.color);

    match state.nodes_selected.contains(idx) {
        // draw a border around the selected node
        true => p.circle_stroke(
            loc,
            node.radius,
            Stroke::new(
                node.radius,
                Color32::from_rgba_unmultiplied(255, 255, 255, 128),
            ),
        ),
        false => (),
    };
}

fn fit_to_screen(state: &mut State, bounds: (Vec2, Vec2)) -> (f32, Vec2) {
    // calculate graph dimensions with decorative padding
    let diag = bounds.1 - bounds.0;
    let graph_size = diag * (1. + SCREEN_PADDING);
    let (width, height) = (graph_size.x, graph_size.y);

    // calculate canvas dimensions
    let canvas_size = state.canvas.size();
    let (canvas_width, canvas_height) = (canvas_size.x, canvas_size.y);

    // calculate zoom factors for x and y to fit the graph inside the canvas
    let zoom_x = canvas_width / width;
    let zoom_y = canvas_height / height;

    // choose the minimum of the two zoom factors to avoid distortion
    let new_zoom = zoom_x.min(zoom_y);

    // calculate the zoom delta and call handle_zoom to adjust the zoom factor
    let zoom_delta = new_zoom / state.zoom - 1.0;
    let (new_zoom, _) = handle_zoom(zoom_delta, None, state);

    // calculate the center of the graph and the canvas
    let graph_center = (bounds.0 + bounds.1) / 2.0;

    // adjust the pan value to align the centers of the graph and the canvas
    (
        new_zoom,
        state.canvas.center().to_vec2() - graph_center * new_zoom,
    )
}

fn handle_zoom(delta: f32, zoom_center: Option<Pos2>, state: &State) -> (f32, Vec2) {
    let center_pos = match zoom_center {
        Some(center_pos) => center_pos - state.canvas.min,
        None => state.canvas.center() - state.canvas.min,
    };
    let graph_center_pos = (center_pos - state.pan) / state.zoom;
    let factor = 1. + delta;
    let new_zoom = state.zoom * factor;

    (
        new_zoom,
        state.pan + (graph_center_pos * state.zoom - graph_center_pos * new_zoom),
    )
}

fn handle_zoom_and_pan(ui: &Ui, response: &Response, state: &State) -> (f32, Vec2) {
    let (mut new_zoom, mut new_pan) = (state.zoom, state.pan);
    ui.input(|i| {
        let delta = i.zoom_delta();
        if delta == 1. {
            return;
        }
        let step = ZOOM_STEP * (1. - delta).signum();
        (new_zoom, new_pan) = handle_zoom(step, i.pointer.hover_pos(), state);
    });

    if response.dragged() && state.get_dragged_node().is_none() {
        (new_zoom, new_pan) = (new_zoom, state.pan + response.drag_delta());
    }

    (new_zoom, new_pan)
}

fn handle_drags(
    response: &Response,
    elements: &Elements,
    state: &mut State,
    changes: &mut Changes,
) {
    if response.drag_started() {
        // TODO: optimize this full scan run
        let node_props = elements.nodes.iter().find(|(_, n)| {
            let node = n.screen_transform(state.zoom, state.pan);
            (node.location - response.hover_pos().unwrap().to_vec2()).length() <= node.radius
        });

        if let Some((idx, _)) = node_props {
            state.set_dragged_node(*idx);
        }
    }

    if response.dragged() && state.get_dragged_node().is_some() {
        let node_idx_dragged = state.get_dragged_node().unwrap();
        let node_dragged = elements.nodes.get(&node_idx_dragged).unwrap();

        let delta_in_graph_coords = response.drag_delta() / state.zoom;
        changes.move_node(&node_idx_dragged, node_dragged, delta_in_graph_coords);
    }

    if response.drag_released() && state.get_dragged_node().is_some() {
        state.unset_dragged_node();
    }
}