Trait egui::load::BytesLoader

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pub trait BytesLoader {
    // Required methods
    fn id(&self) -> &str;
    fn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult;
    fn forget(&self, uri: &str);
    fn forget_all(&self);
    fn byte_size(&self) -> usize;

    // Provided method
    fn end_frame(&self, frame_index: usize) { ... }
}
Expand description

Represents a loader capable of loading raw unstructured bytes from somewhere, e.g. from disk or network.

It should also provide any subsequent loaders a hint for what the bytes may represent using BytesPoll::Ready::mime, if it can be inferred.

Implementations are expected to cache at least each URI.

Required Methods§

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fn id(&self) -> &str

Unique ID of this loader.

To reduce the chance of collisions, use generate_loader_id for this.

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fn load(&self, ctx: &Context, uri: &str) -> BytesLoadResult

Try loading the bytes from the given uri.

Implementations should call ctx.request_repaint to wake up the ui once the data is ready.

The implementation should cache any result, so that calling this is immediate-mode safe.

§Errors

This may fail with:

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fn forget(&self, uri: &str)

Forget the given uri.

If uri is cached, it should be evicted from cache, so that it may be fully reloaded.

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fn forget_all(&self)

Forget all URIs ever given to this loader.

If the loader caches any URIs, the entire cache should be cleared, so that all of them may be fully reloaded.

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fn byte_size(&self) -> usize

If the loader caches any data, this should return the size of that cache.

Provided Methods§

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fn end_frame(&self, frame_index: usize)

Implementations may use this to perform work at the end of a frame, such as evicting unused entries from a cache.

Implementors§