Struct egui::widgets::ProgressBar

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pub struct ProgressBar { /* private fields */ }
Expand description

A simple progress bar.

See also: crate::Spinner.

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impl ProgressBar

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pub fn new(progress: f32) -> Self

Progress in the [0, 1] range, where 1 means “completed”.

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pub fn desired_width(self, desired_width: f32) -> Self

The desired width of the bar. Will use all horizontal space if not set.

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pub fn desired_height(self, desired_height: f32) -> Self

The desired height of the bar. Will use the default interaction size if not set.

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pub fn fill(self, color: Color32) -> Self

The fill color of the bar.

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pub fn text(self, text: impl Into<WidgetText>) -> Self

A custom text to display on the progress bar.

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pub fn show_percentage(self) -> Self

Show the progress in percent on the progress bar.

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pub fn animate(self, animate: bool) -> Self

Whether to display a loading animation when progress < 1. Note that this will cause the UI to be redrawn. Defaults to false.

If Self::rounding and Self::animate are used simultaneously, the animation is not rendered, since it requires a perfect circle to render correctly. However, the UI is still redrawn.

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pub fn rounding(self, rounding: impl Into<Rounding>) -> Self

Set the rounding of the progress bar.

If Self::rounding and Self::animate are used simultaneously, the animation is not rendered, since it requires a perfect circle to render correctly. However, the UI is still redrawn.

Trait Implementations§

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impl Widget for ProgressBar

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fn ui(self, ui: &mut Ui) -> Response

Allocate space, interact, paint, and return a Response. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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