[−][src]Struct egui::containers::Area
An area on the screen that can be moved by dragging.
This forms the base of the Window
container.
egui::Area::new("my_area") .fixed_pos(egui::pos2(32.0, 32.0)) .show(ctx, |ui| { ui.label("Floating text!"); });
Implementations
impl Area
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pub fn new(id_source: impl Hash) -> Self
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pub fn id(mut self: Self, id: Id) -> Self
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pub fn layer(&self) -> LayerId
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pub fn movable(mut self: Self, movable: bool) -> Self
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moveable by dragging the area?
pub fn is_movable(&self) -> bool
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pub fn interactable(mut self: Self, interactable: bool) -> Self
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If false, clicks goes straight through to what is behind us. Good for tooltips etc.
pub fn order(mut self: Self, order: Order) -> Self
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order(Order::Foreground)
for an Area that should always be on top
pub fn default_pos(mut self: Self, default_pos: impl Into<Pos2>) -> Self
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pub fn fixed_pos(mut self: Self, fixed_pos: impl Into<Pos2>) -> Self
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Positions the window and prevents it from being moved
pub fn current_pos(mut self: Self, current_pos: impl Into<Pos2>) -> Self
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Positions the window but you can still move it.
impl Area
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Area
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impl Send for Area
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impl Sync for Area
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impl Unpin for Area
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impl UnwindSafe for Area
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,