[][src]Struct egui::math::Vec2

pub struct Vec2 {
    pub x: f32,
    pub y: f32,
}

A size or direction in 2D space.

Normally given in points, e.g. logical pixels.

Fields

x: f32y: f32

Implementations

impl Vec2[src]

pub fn zero() -> Self[src]

pub fn infinity() -> Self[src]

pub fn new(x: f32, y: f32) -> Self[src]

pub fn splat(v: impl Into<f32>) -> Self[src]

#[must_use]pub fn normalized(self) -> Self[src]

pub fn rot90(self) -> Self[src]

pub fn length(self) -> f32[src]

pub fn length_sq(self) -> f32[src]

pub fn distance(a: Self, b: Self) -> f32[src]

pub fn distance_sq(a: Self, b: Self) -> f32[src]

pub fn angled(angle: f32) -> Self[src]

#[must_use]pub fn rotate_other(self, v: Vec2) -> Self[src]

Use this vector as a rotor, rotating something else. Example: Vec2::angled(angle).rotate_other(some_vec)

#[must_use]pub fn floor(self) -> Self[src]

#[must_use]pub fn round(self) -> Self[src]

#[must_use]pub fn ceil(self) -> Self[src]

pub fn is_finite(self) -> bool[src]

#[must_use]pub fn min(self, other: Self) -> Self[src]

#[must_use]pub fn max(self, other: Self) -> Self[src]

#[must_use]pub fn min_elem(self) -> f32[src]

Returns the minimum of self.x and self.y.

#[must_use]pub fn max_elem(self) -> f32[src]

Returns the maximum of self.x and self.y.

#[must_use]pub fn clamp(self, range: RangeInclusive<Self>) -> Self[src]

Trait Implementations

impl Add<Vec2> for Pos2[src]

type Output = Pos2

The resulting type after applying the + operator.

impl Add<Vec2> for Vec2[src]

type Output = Vec2

The resulting type after applying the + operator.

impl AddAssign<Vec2> for Pos2[src]

impl AddAssign<Vec2> for Vec2[src]

impl Clone for Vec2[src]

impl Copy for Vec2[src]

impl Debug for Vec2[src]

impl Default for Vec2[src]

impl Div<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the / operator.

impl Eq for Vec2[src]

impl<'_> From<&'_ [f32; 2]> for Vec2[src]

impl From<[f32; 2]> for Vec2[src]

impl Mul<Vec2> for f32[src]

type Output = Vec2

The resulting type after applying the * operator.

impl Mul<f32> for Vec2[src]

type Output = Vec2

The resulting type after applying the * operator.

impl MulAssign<f32> for Vec2[src]

impl Neg for Vec2[src]

type Output = Vec2

The resulting type after applying the - operator.

impl NumExt for Vec2[src]

fn at_least(self, lower_limit: Self) -> Self[src]

More readable version of self.max(lower_limit)

fn at_most(self, upper_limit: Self) -> Self[src]

More readable version of self.min(upper_limit)

impl PartialEq<Vec2> for Vec2[src]

impl Sub<Vec2> for Pos2[src]

type Output = Pos2

The resulting type after applying the - operator.

impl Sub<Vec2> for Vec2[src]

type Output = Vec2

The resulting type after applying the - operator.

impl SubAssign<Vec2> for Pos2[src]

impl SubAssign<Vec2> for Vec2[src]

Auto Trait Implementations

impl RefUnwindSafe for Vec2

impl Send for Vec2

impl Sync for Vec2

impl Unpin for Vec2

impl UnwindSafe for Vec2

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.