Struct egui::PaintCallbackInfo

source ·
pub struct PaintCallbackInfo {
    pub viewport: Rect,
    pub clip_rect: Rect,
    pub pixels_per_point: f32,
    pub screen_size_px: [u32; 2],
}
Expand description

Information passed along with PaintCallback (Shape::Callback).

Fields§

§viewport: Rect

Viewport in points.

This specifies where on the screen to paint, and the borders of this Rect is the [-1, +1] of the Normalized Device Coordinates.

Note than only a portion of this may be visible due to Self::clip_rect.

§clip_rect: Rect

Clip rectangle in points.

§pixels_per_point: f32

Pixels per point.

§screen_size_px: [u32; 2]

Full size of the screen, in pixels.

Implementations§

The viewport rectangle. This is what you would use in e.g. glViewport.

The “scissor” or “clip” rectangle. This is what you would use in e.g. glScissor.

Auto Trait Implementations§

Blanket Implementations§

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