Enum egui::TextureFilter
source · pub enum TextureFilter {
Nearest,
Linear,
}
Expand description
How the texture texels are filtered.
Variants§
Nearest
Show the nearest pixel value.
When zooming in you will get sharp, square pixels/texels. When zooming out you will get a very crisp (and aliased) look.
Linear
Linearly interpolate the nearest neighbors, creating a smoother look when zooming in and out.
Trait Implementations§
source§impl Clone for TextureFilter
impl Clone for TextureFilter
source§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureFilter
impl Debug for TextureFilter
source§impl<'de> Deserialize<'de> for TextureFilter
impl<'de> Deserialize<'de> for TextureFilter
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureFilter, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureFilter, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Hash for TextureFilter
impl Hash for TextureFilter
source§impl PartialEq<TextureFilter> for TextureFilter
impl PartialEq<TextureFilter> for TextureFilter
source§fn eq(&self, other: &TextureFilter) -> bool
fn eq(&self, other: &TextureFilter) -> bool
source§impl Serialize for TextureFilter
impl Serialize for TextureFilter
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more