Enum egui::Shape

source ·
pub enum Shape {
    Noop,
    Vec(Vec<Shape, Global>),
    Circle(CircleShape),
    LineSegment {
        points: [Pos2; 2],
        stroke: Stroke,
    },
    Path(PathShape),
    Rect(RectShape),
    Text(TextShape),
    Mesh(Mesh),
    QuadraticBezier(QuadraticBezierShape),
    CubicBezier(CubicBezierShape),
    Callback(PaintCallback),
}
Expand description

A paint primitive such as a circle or a piece of text. Coordinates are all screen space points (not physical pixels).

You should generally recreate your Shapes each frame, but storing them should also be fine with one exception: Shape::Text depends on the current pixels_per_point (dpi scale) and so must be recreated every time pixels_per_point changes.

Variants§

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Noop

Paint nothing. This can be useful as a placeholder.

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Vec(Vec<Shape, Global>)

Recursively nest more shapes - sometimes a convenience to be able to do. For performance reasons it is better to avoid it.

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Circle(CircleShape)

Circle with optional outline and fill.

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LineSegment

Fields

§points: [Pos2; 2]
§stroke: Stroke

A line between two points.

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Path(PathShape)

A series of lines between points. The path can have a stroke and/or fill (if closed).

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Rect(RectShape)

Rectangle with optional outline and fill.

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Text(TextShape)

Text.

This needs to be recreated if pixels_per_point (dpi scale) changes.

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Mesh(Mesh)

A general triangle mesh.

Can be used to display images.

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QuadraticBezier(QuadraticBezierShape)

A quadratic Bézier Curve.

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CubicBezier(CubicBezierShape)

A cubic Bézier Curve.

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Callback(PaintCallback)

Backend-specific painting.

Implementations§

A line between two points. More efficient than calling Self::line.

A horizontal line.

A vertical line.

A line through many points.

Use Self::line_segment instead if your line only connects two points.

A line that closes back to the start point again.

Turn a line into equally spaced dots.

Turn a line into dashes.

Turn a line into dashes. If you need to create many dashed lines use this instead of Self::dashed_line

A convex polygon with a fill and optional stroke.

The most performant winding order is clockwise.

The text color in the Galley will be replaced with the given color.

An image at the given position.

uv should normally be Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0)) unless you want to crop or flip the image.

tint is a color multiplier. Use Color32::WHITE if you don’t want to tint the image.

The visual bounding rectangle (includes stroke widths)

Move the shape by this many points, in-place.

Trait Implementations§

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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

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