pub struct RawInput {
    pub screen_rect: Option<Rect>,
    pub pixels_per_point: Option<f32>,
    pub max_texture_side: Option<usize>,
    pub time: Option<f64>,
    pub predicted_dt: f32,
    pub modifiers: Modifiers,
    pub events: Vec<Event>,
    pub hovered_files: Vec<HoveredFile>,
    pub dropped_files: Vec<DroppedFile>,
}
Expand description

What the integrations provides to egui at the start of each frame.

Set the values that make sense, leave the rest at their Default::default().

You can check if egui is using the inputs using crate::Context::wants_pointer_input and crate::Context::wants_keyboard_input.

All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.

Fields

screen_rect: Option<Rect>

Position and size of the area that egui should use. Usually you would set this to

Some(Rect::from_pos_size(Default::default(), screen_size)).

but you could also constrain egui to some smaller portion of your window if you like.

None will be treated as “same as last frame”, with the default being a very big area.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for high resolution screens. If text looks blurry you probably forgot to set this. Set this the first frame, whenever it changes, or just on every frame.

max_texture_side: Option<usize>

Maximum size of one side of the font texture.

Ask your graphics drivers about this. This corresponds to GL_MAX_TEXTURE_SIZE.

The default is a very small (but very portable) 2048.

time: Option<f64>

Monotonically increasing time, in seconds. Relative to whatever. Used for animations. If None is provided, egui will assume a time delta of predicted_dt (default 1/60 seconds).

predicted_dt: f32

Should be set to the expected time between frames when painting at vsync speeds. The default for this is 1/60. Can safely be left at its default value.

modifiers: Modifiers

Which modifier keys are down at the start of the frame?

events: Vec<Event>

In-order events received this frame.

There is currently no way to know if egui handles a particular event, but you can check if egui is using the keyboard with crate::Context::wants_keyboard_input and/or the pointer (mouse/touch) with crate::Context::is_using_pointer.

hovered_files: Vec<HoveredFile>

Dragged files hovering over egui.

dropped_files: Vec<DroppedFile>

Dragged files dropped into egui.

Note: when using eframe on Windows you need to enable drag-and-drop support using eframe::NativeOptions.

Implementations

Helper: move volatile (deltas and events), clone the rest.

Add on new input.

Trait Implementations

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Auto Trait Implementations

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