Struct egui::RawInput[][src]

pub struct RawInput {
    pub scroll_delta: Vec2,
    pub screen_size: Vec2,
    pub screen_rect: Option<Rect>,
    pub pixels_per_point: Option<f32>,
    pub time: Option<f64>,
    pub predicted_dt: f32,
    pub modifiers: Modifiers,
    pub events: Vec<Event>,
}

What the integrations provides to egui at the start of each frame.

Set the values that make sense, leave the rest at their Default::default().

All coordinates are in points (logical pixels) with origin (0, 0) in the top left corner.

Fields

scroll_delta: Vec2

How many points (logical pixels) the user scrolled

screen_size: Vec2
👎 Deprecated:

Use instead: screen_rect: Some(Rect::from_pos_size(Default::default(), screen_size))

screen_rect: Option<Rect>

Position and size of the area that egui should use. Usually you would set this to

Some(Rect::from_pos_size(Default::default(), screen_size)).

but you could also constrain egui to some smaller portion of your window if you like.

None will be treated as “same as last frame”, with the default being a very big area.

pixels_per_point: Option<f32>

Also known as device pixel ratio, > 1 for high resolution screens. If text looks blurry you probably forgot to set this. Set this the first frame, whenever it changes, or just on every frame.

time: Option<f64>

Monotonically increasing time, in seconds. Relative to whatever. Used for animations. If None is provided, egui will assume a time delta of predicted_dt (default 1/60 seconds).

predicted_dt: f32

Should be set to the expected time between frames when painting at vsync speeds. The default for this is 1/60. Can safely be left at its default value.

modifiers: Modifiers

Which modifier keys are down at the start of the frame?

events: Vec<Event>

In-order events received this frame.

There is currently no way to know if egui handles a particular event, but you can check if egui is using the keyboard with crate::Context::wants_keyboard_input and/or the pointer (mouse/touch) with crate::Context::is_using_pointer.

Implementations

impl RawInput[src]

pub fn take(&mut self) -> RawInput[src]

Helper: move volatile (deltas and events), clone the rest

impl RawInput[src]

pub fn ui(&self, ui: &mut Ui)[src]

Trait Implementations

impl Clone for RawInput[src]

impl Debug for RawInput[src]

impl Default for RawInput[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

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impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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