Struct egui::Color32[][src]

pub struct Color32(_);

This format is used for space-efficient color representation (32 bits).

Instead of manipulating this directly it is often better to first convert it to either Rgba or Hsva.

Internally this uses 0-255 gamma space sRGBA color with premultiplied alpha. Alpha channel is in linear space.

Implementations

impl Color32[src]

pub const TRANSPARENT: Color32[src]

pub const BLACK: Color32[src]

pub const LIGHT_GRAY: Color32[src]

pub const GRAY: Color32[src]

pub const WHITE: Color32[src]

pub const RED: Color32[src]

pub const YELLOW: Color32[src]

pub const GREEN: Color32[src]

pub const BLUE: Color32[src]

pub const LIGHT_BLUE: Color32[src]

pub const GOLD: Color32[src]

pub const fn from_rgb(r: u8, g: u8, b: u8) -> Color32[src]

pub const fn from_rgb_additive(r: u8, g: u8, b: u8) -> Color32[src]

pub const fn from_rgba_premultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32[src]

From sRGBA with premultiplied alpha.

pub fn from_rgba_unmultiplied(r: u8, g: u8, b: u8, a: u8) -> Color32[src]

From sRGBA WITHOUT premultiplied alpha.

pub const fn new(r: u8, g: u8, b: u8, a: u8) -> Color32[src]

👎 Deprecated:

Use from_rgb(..), from_rgba_premultiplied(..) or from_srgba_unmultiplied(..)

pub const fn from_gray(l: u8) -> Color32[src]

pub const fn from_black_alpha(a: u8) -> Color32[src]

pub fn from_white_alpha(a: u8) -> Color32[src]

pub const fn from_additive_luminance(l: u8) -> Color32[src]

pub fn is_opaque(&self) -> bool[src]

pub fn r(&self) -> u8[src]

pub fn g(&self) -> u8[src]

pub fn b(&self) -> u8[src]

pub fn a(&self) -> u8[src]

pub fn to_opaque(self) -> Color32[src]

Returns an opaque version of self

pub fn additive(self) -> Color32[src]

Returns an additive version of self

pub fn to_array(&self) -> [u8; 4][src]

Premultiplied RGBA

pub fn to_tuple(&self) -> (u8, u8, u8, u8)[src]

Premultiplied RGBA

pub fn linear_multiply(self, factor: f32) -> Color32[src]

Multiply with 0.5 to make color half as opaque.

Trait Implementations

impl Clone for Color32[src]

impl Copy for Color32[src]

impl Debug for Color32[src]

impl Default for Color32[src]

impl Eq for Color32[src]

impl From<Color32> for Rgba[src]

impl From<Color32> for HsvaGamma[src]

impl From<Color32> for Hsva[src]

impl From<Hsva> for Color32[src]

impl From<HsvaGamma> for Color32[src]

impl From<Rgba> for Color32[src]

impl Hash for Color32[src]

impl Index<usize> for Color32[src]

type Output = u8

The returned type after indexing.

impl IndexMut<usize> for Color32[src]

impl PartialEq<Color32> for Color32[src]

impl StructuralEq for Color32[src]

impl StructuralPartialEq for Color32[src]

Auto Trait Implementations

impl RefUnwindSafe for Color32

impl Send for Color32

impl Sync for Color32

impl Unpin for Color32

impl UnwindSafe for Color32

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash + ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.