Struct egui::util::undoer::Settings[][src]

pub struct Settings {
    pub max_undos: usize,
    pub stable_time: f32,
    pub auto_save_interval: f32,
}

Fields

max_undos: usize

Maximum number of undos. If your state is resource intensive, you should keep this low.

Default: 100

stable_time: f32

When that state hasn’t changed for this many seconds, create a new undo point (if one is needed).

Default value: 1.0 seconds.

auto_save_interval: f32

If the state is changing so often that we never get to stable_time, then still create a save point every auto_save_interval seconds, so we have something to undo to.

Default value: 30 seconds.

Trait Implementations

impl Clone for Settings[src]

impl Debug for Settings[src]

impl Default for Settings[src]

impl PartialEq<Settings> for Settings[src]

impl StructuralPartialEq for Settings[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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