Struct egui_wgpu::RenderTarget[][src]

pub struct RenderTarget { /* fields omitted */ }

Implementations

impl RenderTarget[src]

pub fn new(
    device: &Device,
    renderer: &mut Renderer,
    texture_format: TextureFormat,
    size: [u32; 2]
) -> Self
[src]

pub fn texture_id(&self) -> TextureId[src]

pub fn texture(&self) -> &Texture[src]

pub fn view(&self) -> &TextureView[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T