1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
#![deny(missing_docs)]
#![cfg_attr(test, deny(warnings))]

//! # Epic Games Store API
//!
//! A minimal asynchronous interface to Epic Games Store
//!
//! # This is under heavy development expect major breaking changes
//!
//! ## Current functionality
//!  - Authentication
//!  - Listing Assets
//!  - Get Asset metadata
//!  - Get Asset info
//!  - Get Ownership Token
//!  - Get Game Token
//!  - Get Entitlements
//!  - Get Library Items
//!  - Generate download links for chunks

use chrono;
use reqwest::header;
use log::{error,info,warn};

use api::types::asset_info::{AssetInfo, GameToken};
use api::types::asset_manifest::{AssetManifest, Manifest};
use api::types::download_manifest::DownloadManifest;
use api::types::library::Library;
use api::types::entitlement::Entitlement;

use crate::api::types::epic_asset::EpicAsset;
use crate::api::{EpicAPI, EpicAPIError, UserData};

/// Module for authenticated API communication
pub mod api;

/// Struct to manage the communication with the Epic Games Store Api
#[derive(Default, Debug, Clone)]
pub struct EpicGames {
    egs: EpicAPI,
}

impl EpicGames {
    /// Creates new object
    pub fn new() -> Self {
        EpicGames {
            egs: EpicAPI::new(),
        }
    }

    /// Check whether the user is logged in
    pub fn is_logged_in(&self) -> bool {
        match self.egs.user_data.expires_at {
            None => {}
            Some(exp) => {
                let now = chrono::offset::Utc::now();
                let td = exp - now;
                if td.num_seconds() > 600 {
                    return true;
                }
            }
        }
        return false;
    }

    /// Get User details
    pub fn user_details(&self) -> UserData {
        self.egs.user_data.clone()
    }

    /// Update User Details
    pub fn set_user_details(&mut self, user_details: UserData) {
        self.egs.user_data.update(user_details);
    }

    /// Authenticate with sid
    pub async fn auth_sid(&self, sid: &str) -> Option<String> {
        // get first set of cookies (EPIC_BEARER_TOKEN etc.)
        let mut headers = header::HeaderMap::new();
        headers.insert("X-Epic-Event-Action", "login".parse().unwrap());
        headers.insert("X-Epic-Event-Category", "login".parse().unwrap());
        headers.insert("X-Epic-Strategy-Flags", "".parse().unwrap());
        headers.insert("X-Requested-With", "XMLHttpRequest".parse().unwrap());
        headers.insert(
            "User-Agent",
            "EpicGamesLauncher/11.0.1-14907503+++Portal+Release-Live "
                .parse()
                .unwrap(),
        );
        let url = format!("https://www.epicgames.com/id/api/set-sid?sid={}", sid);
        let client = reqwest::Client::builder()
            .cookie_store(true)
            .default_headers(headers)
            .build()
            .unwrap();
        match client.get(&url).send().await {
            Ok(_resp) => {}
            _ => {}
        }

        let mut xsrf_token: String = "".to_string();

        match client
            .get("https://www.epicgames.com/id/api/csrf")
            .send()
            .await
        {
            Ok(resp) => {
                for cookie in resp.cookies() {
                    if cookie.name().to_lowercase() == "xsrf-token" {
                        xsrf_token = cookie.value().to_string();
                    }
                }
            }
            _ => {}
        }

        match client
            .post("https://www.epicgames.com/id/api/exchange/generate")
            .header("X-XSRF-TOKEN", xsrf_token)
            .send()
            .await
        {
            Ok(resp) => {
                if resp.status() == reqwest::StatusCode::OK {
                    let echo_json: serde_json::Value = resp.json().await.unwrap();
                    match echo_json["code"].as_str() {
                        Some(t) => Some(t.to_string()),
                        None => None,
                    }
                } else {
                    //let echo_json: serde_json::Value = resp.json().await.unwrap();
                    //TODO: return the error from echo_json
                    None
                }
            }
            _ => None,
        }
    }

    /// Start session with auth code
    pub async fn auth_code(&mut self, code: String) -> bool {
        match self.egs.start_session(Some(code)).await {
            Ok(b) => {
                return b;
            }
            Err(_) => {
                return false;
            }
        }
    }

    /// Perform login based on previous authentication
    pub async fn login(&mut self) -> bool {
        match self.egs.user_data.expires_at {
            None => {}
            Some(exp) => {
                let now = chrono::offset::Utc::now();
                let td = exp - now;
                if td.num_seconds() > 600 {
                    info!("Trying to re-use existing login session... ");
                    match self.egs.resume_session().await {
                        Ok(b) => {
                            if b {
                                info!("Logged in");
                                return true;
                            }
                            return false;
                        }
                        Err(e) => {
                            warn!("{}", e)
                        }
                    };
                }
            }
        }
        info!("Logging in...");
        match self.egs.user_data.refresh_expires_at {
            None => {}
            Some(exp) => {
                let now = chrono::offset::Utc::now();
                let td = exp - now;
                if td.num_seconds() > 600 {
                    match self.egs.start_session(None).await {
                        Ok(b) => {
                            if b {
                                info!("Logged in");
                                return true;
                            }
                            return false;
                        }
                        Err(e) => {
                            error!("{}", e)
                        }
                    }
                }
            }
        }
        false
    }

    /// Returns all assets
    pub async fn list_assets(&mut self) -> Vec<EpicAsset> {
        match self.egs.get_assets(None, None).await {
            Ok(b) => b,
            Err(_) => Vec::new(),
        }
    }

    /// Return asset
    pub async fn get_asset_manifest(
        &mut self,
        platform: Option<String>,
        label: Option<String>,
        namespace: Option<String>,
        item_id: Option<String>,
        app: Option<String>,
    ) -> Option<AssetManifest> {
        match self
            .egs
            .get_asset_manifest(platform, label, namespace, item_id, app)
            .await
        {
            Ok(a) => Some(a),
            Err(_) => None,
        }
    }

    /// Returns info for an asset
    pub async fn get_asset_info(&mut self, asset: EpicAsset) -> Option<AssetInfo> {
        match self.egs.get_asset_info(asset.clone()).await {
            Ok(mut a) => a.remove(asset.catalog_item_id.as_str()),
            Err(_) => None,
        }
    }

    /// Returns game token
    pub async fn get_game_token(&mut self) -> Option<GameToken> {
        match self.egs.get_game_token().await {
            Ok(a) => Some(a),
            Err(_) => None,
        }
    }

    /// Returns ownership token for an Asset
    pub async fn get_ownership_token(&mut self, asset: EpicAsset) -> Option<String> {
        match self.egs.get_ownership_token(asset).await {
            Ok(a) => Some(a.token),
            Err(_) => None,
        }
    }

    ///Returns user entitlements
    pub async fn get_user_entitlements(&mut self) -> Vec<Entitlement> {
        match self.egs.get_user_entitlements().await {
            Ok(a) => a,
            Err(_) => Vec::new(),
        }
    }

    /// Returns the user library
    pub async fn get_library_items(&mut self, include_metadata: bool) -> Option<Library> {
        match self.egs.get_library_items(include_metadata).await {
            Ok(a) => Some(a),
            Err(_) => None,
        }
    }

    /// Returns a DownloadManifest for a specified file manifest
    pub async fn get_asset_download_manifest(
        &self,
        manifest: Manifest,
    ) -> Result<DownloadManifest, EpicAPIError> {
        match self.egs.get_asset_download_manifest(manifest).await {
            Ok(manifest) => Ok(manifest),
            Err(e) => Err(e),
        }
    }
}