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use std::vec;
use super::entity::Entity;
pub struct EntityManager {
entities: Vec<Entity>
}
impl EntityManager {
pub fn new() -> Self {
EntityManager {
entities: vec![]
}
}
pub fn create(&mut self) -> usize {
let entity = Entity::new();
self.entities.push(entity);
self.entities.len() - 1
}
}