Struct easygpu_lyon::LyonPipeline
source · pub struct LyonPipeline<T> { /* private fields */ }
Expand description
A pipeline for rendering shapes.
Trait Implementations§
source§impl<'a, T> AbstractPipeline<'a> for LyonPipeline<T>where
T: VertexShaderSource,
impl<'a, T> AbstractPipeline<'a> for LyonPipeline<T>where T: VertexShaderSource,
type PrepareContext = ScreenTransformation<f32>
type Uniforms = Uniforms
fn description() -> PipelineDescription<'a>
fn setup(pipeline: Pipeline, dev: &Device) -> Self
fn prepare( &'a self, ortho: Self::PrepareContext ) -> Option<(&'a UniformBuffer, Vec<Self::Uniforms>)>
Auto Trait Implementations§
impl<T> !RefUnwindSafe for LyonPipeline<T>
impl<T> Send for LyonPipeline<T>where T: Send,
impl<T> Sync for LyonPipeline<T>where T: Sync,
impl<T> Unpin for LyonPipeline<T>where T: Unpin,
impl<T> !UnwindSafe for LyonPipeline<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more